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===Battle Traits=== *'''Ambush:''' Instead of setting up your units normally you can set them up to the sides in ambush. In your first movement phase, you must place them within 6" of the edges of the board and more than 9" away from any enemy models. This counts as their movement phase for the turn. This while not as flexible as some other deepstriking abilities (Stormcasts) it can be an effective way of getting large Brayherd hordes quickly up the board when confronting the enemy and taking objectives. *'''Herdstones:''' One of the more unique aspects to this army and continuing with the new tradition of incorporating terrain into an armies allegiance abilities and this one isn't bad. After selecting your general and setting up your army you may place a Herdstone within 6" of your army with a piece of terrain up to 4" across to represent the stone. It can be set up on any open ground at least 1" away from any other terrain or models. The Herdstone provides two benefits to your army: **1. All friendly '''Brayherd'''units in your army treat the Herdstone as having the Damned, Arcane and Inspiring scenery rules from the Age of Sigmar terrain rules set. **2. All other units treat the Herdstone as having the '''Deadly Scenery''' rule from the terrain ruleset. ***Overall while it may cover a relatively small area of the battlefield it does work well in creating a danger zone you can control for your opponent. In addition, it can create a good buffing area for your troops that you can use to create an effective beachhead with your hoards.
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