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Age of Sigmar/Tactics/Malign Sorcery
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===Non-realm Specific=== *'''(gone in 3rd ed)[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Balewind_Vortex.pdf Balewind Vortex] (40 pts, CV 5+):''' Remember those little tornado-platforms that wizards could grab back in Storm of Magic and gave them a couple neat perks? Yeah, that's back. It's also only available to squishy solo wizards with less than 9 wounds (Though if you think it's ever possible for Nagash or Archaon to even sit on that with their fat asses, we'd love to see it work). Unfortunately, it can't move, but considering your wizard gets a free spell, a range increase of +6" to all their spells, and a +1 to all saves, they'd be hard-pressed to find a reason not to use this for a caster-heavy wizard. **Curiously, this hasn't showed up in GHB2021. Perhaps this will be squatted soon...? *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Aethervoid_Pendulum.pdf Aethervoid Pendulum] (65pts, CV 5+):''' This is something you set up if you want a disposable weapon to kill. It doesn't even attack in the traditional sense, it just moves in a direction and anything it passes just eats d3 mortal wounds as do those near it after it stops. The one issue it has is that it's mobility is locked in straight lines (and has been clarified not to run backward like a real pendulum would) so you have to prioritize your targets. Of course, compared to other Predatory Endless Spells that are liable to turn against you, this is more of a bonus than it is a downside.
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