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===Cons=== * Infantry as durable as wet paper. * Nothing with better than a 4+ save (besides the Arch-Warlock) and good luck getting those 30 stormvermin in cover. * Characters are key to most Skaven armies and will need constant protection - They die, the army crumbles. * Most Skaven units rely on other units for something, making the contesting of multiple objectives difficult. * Spell lores are exclusive to Grey Seers or Clan Skryre; other mages limited to general and personal spells, often with high cast value. (Which is okay since the Grey Seer spell lore is terrible outside of Death Frenzy) * Skyre Overcharges come with a high chance of blowing the unit up. * In terms of allies, you only have one, Nurgle. * Finding ways to successfully pass or outright skip battle shock tests is important, since nothing in your army has bravery higher than 7 (With only exception being Verminlords) * This also means that any army who can debuff your bravery (like undeath in general) will probably be your worst enemies. * If you play Eshin, Pestilens or Verminus as core army's units, accept an endless move phase and the hate of your adversary. (That's what movement trays are for) * A huge chunk of the elite skaven units and weapon teams are stuck with 20+ year old sculpts that are either [[Finecast| failcast]] or metal, and both aren't readily available so you'll have to order directly off the GW store. A few exceptions of plastic kits exist, but all are only available on second hand markets. So get used to either scouting online markets for good deals or learn to kitbash your own.
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