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===Thuldanin=== [[File:thuldanin junkyard DttU.jpg|thumb|200px|An ironically petrified gargoyle in one of the many junkyards of Thuldanin]] The next layer is made up of slightly smaller cubes than Avalas, and it is the scrap heap of the multiverse. Lost or forgotten objects find their way here, and scavengers can make a living for themselves by collecting hidden treasures or technological devices which end up here, but mostly this is a place for the refuse of every war that was ever fought, so the place is entirely littered with broken siege engines or weapons whose owners perished and would never need them again. There are very few inhabitants on Thuldanin and even among those there are likely to be virtually no permanent residents at all. This is entirely because the layer has a quality that petrifies objects and creatures which remain on the plane for too long; for every thirty days spent in Thuldanin, there is a 1% chance of spontaneously turning to stone. There is no proof or protection against this, and there is no reversal of this petrification short of ''Wish'' or ''Miracle'' spells either, but travelers can [[Rules Lawyer]] themselves around this by spending 29 days in the layer, then leaving for a day and coming back afterward. It's also part of the reason that simply searching through the scrap piles is not as lucrative as you might think, because all of the older objects will have been turned to stone themselves, rendering them useless. But that's not to say a scavenger won't get lucky, or find something that can't be copied. One of the few native inhabitants are rust dragons, which scrabble cockroach-style over the debris. [[Rust Monster|They can corrode and consume metal]], which makes any scavenging trip even more hazardous. The [[Duergar]] God '''Laduguer''' makes his home here in a fortress made entirely of leftover debris from war; even the walls are made up of shields stapled together. Obviously he can negate the petrification effect because he is a deity.
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