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==Quadjumper/Quadrijet Transfer Spacetug== [[File:Quadrijet-FAICS-Back.png|thumb|right|200px]] The Quadjumper is a ship from the ST era, basically a space [[Chris-Chan|tugboat]]. However, it also has some design flexibility and is low cost, meaning criminal types (eg., S&V) like to take them and give them illegal modifications to act as pirate ships, scavengers and smuggling vessels. The ship has a fairly unique design with four large engines, and very briefly appeared on film before it was toasted by TIE/fos. While it doesn't pack weapons normally, it can be modified with them by unscrupulous types. As a ship in the game, the Quad is pure [[troll]]. It has a humble 2 attack and 2 agility, and 5 hull with no shields. It features focus, barrel roll, and red evade on the action bar, and by default has crew, device, illicit and the tech upgrade - the first scum ship to field tech. While not fast, it has a wide variety of low-speed maneuvers which make it good up close. It also is unique in that it is the first ship with "Reverse" maneuvers, which work just like they sound, measuring from the back guides of a ship and moving it away - perfect to keep an enemy right in front of you. The Quadjumper has 1 straight and 1 bank reverses. It also has a set of 2 sloops if you need to keep the enemy close that way. It comes with Spacetug Tractor Array. As an action, it can give a tractor token to a ship in range 1 or 2 tokens if the ship is also in your bullseye, allowing you to fuck with medium ships. *Pattern Analyzer is a great tech upgrade choice, as you can reverse or sloop before tractoring somebody. Seasoned Navigator makes it even more potent. *Cloaking Device is also good. It doesn't prevent tractoring and gives your Quadjumper a chance to survive longer than in the movie. <gallery> Image:Quadjumper-600px.gif Image:Quadrijet-FAICS-Front.png|Comf Image:Quadjumper.jpeg|The Quadjumper's single moment of fame. Not pictured: It exploding </gallery> ===Pilots=== *'''Jakku Gunrunner''': Your basic Init 1 pilot. A gun smuggler who uses the Quad to haul their loot. The low initiative is good for slapping a tractor or two onto somebody before they have a chance to move. *'''Unkar Plutt''': That cockney fat-fuck alien who has stolen the Falcon. Init 2, no Talent. His ability forces all ships he is touching to be assigned a Tractor Beam token at the start of the engagement phase. Obviously made for blocking. **Crew Unkar allows you take one damage to perform a white action are partially executing a maneuver. You can't use it to tractor the guy you just bumped into. *'''Sarco Plank''': An alien scavenger who is a bit of a jerkface. Also Init 2 sans Talent like Unkar Plutt. His ability allows you to roll a number of defense dice equal to the speed to moved this turn instead of your agility - which can be used to situationally get a boost when you go 3, or possibly ignore agility-reducing abilities. *'''Constable Zuvio''': Local lawman on Jakku. Init 4 and the only Quadjumper pilot to sport a Talent slot. His ability allows you to launch a device from your front guides, perfect for dropping some nasty mines right in somebody's face.
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