Editing
Warhammer 40,000/Tactics/Kill Team(9E) Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===TS Units=== As a note, all units here come with a 5++ Invulnerable save to protect them from guns. The kill team is composed of two fireteams. <tabs> <tab name="Rubric Marine Fireteam"> This Seek & Destroy/Security fireteam is composed of 2 of the following: *0-1 Aspiring Sorcerer (if there are no other leaders) *0-2 Rubric Marine Warrior *0-1 Rubric Marine Gunner *0-1 Rubric Marine Icon Bearer *'''Aspiring Sorcerer (Combat, Staunch, Marksman):''' Your lone psyker. While he lacks the improved defenses of your soldiers, he does have 3 APL like a proper marine. The lone melee weapon he gets is the force stave, a power weapon equivalent that inflicts Stun on a crit. **The sorcerer carries three pistol options, all of them predictably short-ranged. The inferno bolt pistol offers some direct AP1 while the plasma pistol offers that with higher damage and the chance to risk overheating for AP2. The warpflame pistol provides a small Torrent to manage clusters with AP1 to cook hordes. **RAW there's no stipulations that require you to replace one of your marines for an Aspiring Sorcerer. Considering the disadvantage of numbers you'll need to contend with, this is something you'll damn well want to exploit. *'''Rubric Marine Warrior (Staunch, Marksman):''' Your basic dustbin is rather durable against small arms fire, having a 2+ save against any attacks with a base damage of 3 or less so it can shrug off anything below a bolter while any guns with AP will need to contend with the 5+ Invuln. The fact that it comes with a boltgun with AP1 means that it can rather easily rip through lighter infantry and threaten other MEQs. That said, combat is the rubricae's best role, as the 2 APL limits what it can do for objectives. *'''Rubric Marine Gunner (Staunch, Marksman):''' The rubric marines have only two options for special weapons. The warplamer is short-ranged, but it has +1 damage on crits, Torrent lets it cover mobs and AP1 will melt what armor they have. The soulreaper cannon is like a lighter heavy bolter, firing a tons of shots with the same damage as a bolter but with AP1 and Fusillade in order to spread the love. *'''Rubric Marine Icon Bearer (Staunch, Marksman):''' The basic rubricae bearing an icon and thus carrying a +1 to APL for capping. Unlike other icon bearers, this one merely lets an {{W40kKeyword|Aspiring Sorcerer}} operative within 3"/square of it cast a second time without needing to roll in order to manifest it. This makes the icon bearer a useful bodyguard for your leader. </tab> <tab name="Tzaangor Fireteam"> This Seek & Destroy/Recon fire team is composed of 6 of the following: *0-1 Twistbray (if there are no other leaders) *3-6 Tzaangor Fighters *0-1 Tzaangor Icon Bearer *0-1 Tzaangor Horn Bearer *'''Twistbray (Combat, Scout):''' The twistbray is essentially a stronger fighter, granted +1 wound and an improved WS/BS. That said, it's not going to be chosen considering that it offers so little in comparison to your uber-powerful and uber-important aspiring sorcerer. *'''Tzaangor Fighter (Combat, Scout):''' The basic tzaangor is a little tougher than a cultist and has a 5+ invuln to keep it safe for a little bit. The main purpose of these lads is to take the fight to the enemy, whereas the rubricae are meant to shoot them to death with their warp-infused guns. **The fighter has two loadouts. The autopistol provides some modicum of short-ranged fire support and comes with a chainsword that deals impressive damage for an otherwise unimpressive body. The paired tzaangor blades hits as hard as a chainsword but also has Relentless to guarantee your blows. *'''Tzaangor Icon Bearer (Combat, Scout):''' Unlike the fighter, this one's stuck with a rather basic dagger that hits as hard as a rubricae's fist. Its purpose lays solely in its icon, which provides the standard +1 APL for capping. Planting the icon allows friendly {{W40kKeyword|Tzaangor}} operatives within square/3" to improve their invuln saves by +1, a very important boost to keep them standing. *'''Tzaangor Horn Blower (Combat, Scout):''' Another tzaangor with a meager dagger. Its lone purpose is in blowing its horn as an action, letting friendly {{W40kKeyword|Tzaangor}} operatives add +1"/triangle to their basic moves and charges for this turn. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information