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Warhammer 40,000/Tactics/Kill Team(8E)
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===Scout=== Has access to a variety of movement-related tricks, provides buffs to shooting, and can give extra benefits before and after the battle. *'''Swift (Level 1):''' Re-roll Advance rolls for this model. **'''Forward Scout (Level 2A):''' Automatically pass Dangerous Terrain tests for this model. ***'''Skirmisher (Level 3AA):''' Opponents must subtract 1 to hit from shooting attacks if this unit is more than 12" away from the firing model and is not obscured or shaken. ***'''Vanguard (Level 3AB):''' If this unit isn't shaken, models from your kill-team attacking models within 6" of this model re-roll 1s to hit in the shooting phase. **'''Pathfinder (Level 2B):''' If this unit isn't in Convalescence, you can add or subtract 1 from the roll to determine the mission type. However, this model must be used in that mission if the roll is modified in this manner. ***'''Observer (Level 3BA):''' If this model is in your kill-team, roll a d6 in the Scouting phase. On a 4+, you can use an additional Strategy. ***'''Explorer (Level 3BB):''' At the end of any battle in which you were victorious, if this model was in your kill team and not out of action, roll a D6. On a 5+ you gain 1 territory. ====Unique Tactics==== *'''Level 1- Quick March (1 CP):''' When selecting a Scout Specialist to move, it can increase its Move stat by 2". *'''Level 2- Marked Positions (1 CP):''' At the start of the Shooting phase, pick an enemy model within 6" of a Level 2+ Scout Specialist that isn't shaken. Models in your kill-team targeting that model re-roll 1s to hit until the end of the phase. *'''Level 3- Move Unseen (2 CP):''' At the start of your turn in the Movement phase, pick a Level 3+ Scout Specialist. Remove it and set it up again within 18" of its original position and more than 3" of an enemy. The model counts as having advanced during that phase.
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