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Warhammer 40,000/Tactics/Death Korps of Krieg(8E)
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===Troops=== <div style="margin-left: 1em;> *'''Death Korps Infantry Squad:''' An odd change to basic Guardsmen, Kriegers lose the option to take Heavy Weapon Teams and their Watchmaster uses a lasgun like the regular troops (though he can exchange it for a chainsword and laspistol for free, so it's a non-issue). They also all have WS3+ and can buy a Platoon Standard which buffs all Kriegers within 6" LD by 1. They synergize particularly well with the Death Korps' unique orders - especially when dogpiling on an objective or bubblewrapping precious artillery pieces. Kriegers also come stock with Krak grenades; with the '''GRENADIERS''' stratagem you can throw 10 of them at once (though this tactic is more impressive when used on <s>Grenadiers</s> (no acid grenades for the grenadiers) or Combat Engineers' acid grenades). **Oddly enough the Watchmaster also has BS3+.(not so odd when you remember that all watchmasters serve in the grenadiers before returning to be promoted.) *'''Death Korps Grenadier Storm Squad:''' Scions with dicks that work. A Tempestus Scion squad with deep striking replaced by Cult of Sacrifice and no access to hot-shot volley guns. Unlike with Scions the number of Special weapons Grenadiers can take does not depend on the number of models in the unit so they can unfortunately only have two Specials max. Now with the FAQ update they can take Heavy Stubbers as special weapons, as well as the ability to form a Heavy Weapons team to tote around a Heavy Flamer. **Not as good as Combat Engineers in terms of points per wound, but they can get Objective Secured (as well as letting you farm up command points with battalions etc) which is probably worth their extra points cost and loss of acid gas grenades. Fundamentally fantastic MSU style, with a heavy flamer, 2 special weapons (probably plasma, maybe melta), and a Watch Master taking up 4 spots in a transport and costing very little points. Shove three squads in a Valkyrie and drop them onto an objective. *** OR, if you don't want to spend the points on a Valkyrie, chuck these mean machines in a centaur. They are suprisingly mobile, thanks to the 9" scouting move you can do before the game starts. And a bare-bones centaur is only 54 points! **Hot-shot laspistols are garbage, so ''always'' have the Watch Master swap out his weapon - your best bet is probably a hotshot lasgun or bolter, unless you want to fucking commit and get a plasma pistol. **These guys are perhaps one of our best units; they are extremely cheap and customizable for almost any purpose. ***Need AT? 2 Meltas, with 3 ambivalent bodies to eat shots for you. Shove them in a centaur and throw them down the field, they will either be ignored or attract fire away from your army. ***Need some extra firepower to support your infantry line? 2 squads of 5 with 2 plasma guns each will only run you down just under 140pts. ***Pesky melee units got you down? Take 2 Flamers and a Heavy Flamer! Position them just behind your front line just out of consolidation range. Chuck an infantry squad into the enemies path, retreat in your turn (then issue Get back in the fight to the unit that retreated) and then toast the fuckers with your flamers. This unit also works brilliantly shoved into a centaur as a suicide bomb/Distraction. No enemy wants to be hit with up to 18 auto hits (remember that you can do this after you advance as well).
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