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====Scything Talons==== For all your mantis-like killing needs. *'''Scything Talons''': Your basic melee weapon found on just about anything that wants to be in hand-to-hand. Scything talons now allow a model to re-roll to hit rolls of 1 when attacking with this weapon (something they used to do back in 5th). In addition, if the model has more than one pair, they can make 1 additional attack with this weapon. Note: GW has rather uncharacteristically taken the wind out of the sails of the burgeoning RAW vs RAI battle before it really began and confirmed via FAQ that multiple sets of talons grant only +1 attack total, not +1 per set; this applies for all sizes of Scything Talons. **'''Monstrous Scything Talons''': AKA scything talons XL. Found on Tyrants and the Carnifex. Same rules as above but AP-3, 3 Damage. **'''Massive Scything Talons''': AKA scything talons XXL. Found on Tervigons, Maleceptor, Trygon, Trygon prime, AP-3, D6 Damage. **'''Gargantuan Scything Talons''': Only available on the Hierophant. You lose the ability to re-roll your 1s to hit but they strike at a massive Sx2 (so, S20!), AP-5, D2D6. Ensuring any tank or titan you've charged is gonna have a really bad day. **'''Scything Wings''': AKA Scything Talons for your flyers. Found on Harpies and Crones. AP-2, D3 Damage. **'''Sickle Claws''': Dimachaeron's pride and joy, sporting S10 AP-2 and D3 Damage, but to hit roll of 6 pump it up to AP-4 and D6. **'''Grasping Talons''': The Lictor's other weapon, these deal 2 Damage and AP-1. Don't go through armour as well, but against multi-wound low-armour models like Grotesques and Nobz, they're fantastic. **'''Grasping Talons and Thorax Spine-Maw''': Yep, Dimachaeron's chest is now a weapon. S7 AP-2 D1, but against {{W40kKeyword|INFANTRY}} a to hit roll of 6 turns it into Sx2 D6 goodness. <div class="mw-collapsible-content"> <gallery class="center"> scythingtalons.png|Scything Talons Scythingwings.png|Scything Wings sickleclaws.png|Sickle Claws graspingtalons.png|Grasping Talons </gallery> </div></div> {|class="wikitable" |- ! rowspan=2 | Tentacle weapons ! Toxic Lashes | The Venomthrope's means of protecting itself, they're CCWs with a re-roll to wound and D1d3. These also allow the beast to always go first in combat, even if it didn't charge. |- ! Massive Toxic Lashes | As above, only now at AP-2. |- |}
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