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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Grenades==== *'''Demolition Charge:''' Available to Special Weapon Squads (via the Index), Krieg Combat Engies and Death Rider Commanders, this is a brutal single use weapon, letting you make ''D6'' S8 AP-3 DD3 attacks at the standard 6" range. While a no brainer take on the later two, it's more of an alternative side choice for SW Squads, since they keep their lasguns and give up their other weapon options to take them and can only chuck one at a time. Unless, of course, you use the Grenadier stratagem. Sorry, but it's been been placed under Warhammer legends now. *'''Frag Bomb:''' Big 'nades for big boys, these are your Ogryn's choice of grenade. It's a Frag that hits like a Boltgun; while inferior to the Ripper gun, it will allow melee built Ogryn Bodyguards and Bullgryn actually to do something in the Shooting phase. *'''Frag Grenade:''' You know what this does and damn near every Infantryman in the Guard carries them. D6 lasgun shots at 6" of range. **Note on the maths: if you're able to issue FRFSRF, you're statistically better off taking the flat four lasgun shots over the average 3.5 shots a frag gives you. However, your sergeant will never do worse with a frag when compared to his laspistol. *'''Krak Grenade:''' A bit of a rarity in the guard. Available only to Scions, Kriegers, and Elysian Vet Squads and a few characters. A single S6 AP-1 DD3 might not sound like much, but it'll do a better job than a Frag against tougher multiwound {{W40Kkeyword|Infantry}} and {{W40Kkeyword|Vehicles}} and can be brutal when combined with the Grenadiers stratagem.
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