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====Attack/Defend==== Both teams take turns playing the role of Attacker (BLU) and Defender (RED). The objective of the game is to defend all of the Control Points from BLU before they can occupy the point long enough to declare their capture. Once both teams have taken their turn, the winner is declared based on the points you captured before loading into a similar map to do it again. The first and final control point will always be near the spawn of the BLU and RED teams, respectively. The reason behind this is pretty simple: the terrain initially plays heavily to RED's advantage by giving them all of the strong defensive positions to camp their sentries, high ground for mid-long range classes to exploit, and few to no barriers into essentially spawncamping BLU's base. BLU players must fight back against all odds before they gain the upper hand, with the final point almost always being RED's last stand. (For example, Dustbowl's third section features a pre-built bunker for RED's sentries and no barriers on the way into BLU's starting area, meaning that a powerful assault can [[Anal Circumference|drive BLU all the way back to their spawn and keep them locked in there]] if there's good coordination between the RED members. By contrast, the final point has very little cover for RED to hide behind and a set of buildings around a blind bend which BLU can set up sentries and teleporters in, along with an ambush route that lets the BLU team bypass the only bridge across to the point.) Some games will have just one set of points in a large map to capture (Steel, Gravel Pit, Gorge, etc.) while others take place over a set of 3 parts (Egypt, Dustbowl, Erebus, etc). There is also a medieval version that removes most guns (spare the primitive ranged weaponry like crossbows or bows and arrows) in favour of storming a castle with your melee.
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