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===10th Edition 40K=== Well that didn’t take long. {| class=wikitable ! scope=col | || M || T || W || OC || Ld || Sv |- ! scope=row | Lion El'Jonson | 8 || 9 || 10 || 4 || 5+ || 2+/3++ |} The Lion discards his less then stellar temporary rule set, and gets an up to date version for 10th; like most things in this edition he has lost some things, but is arguably better overall. *Core rules. **Deep Strike- he has retained the ability to deep strike but lost the ability to improve his charge roll, thankfully this is less an issue as his ability to survive has gotten a lot better. **Fight First- this should be better now that the rules has changed, allowing the Lion to still strike first even if he was the one charged. Should give him a bit of a leg up on his opponent. *Key words: Monster, Character, Epic Hero, Imperium, Primarch, Lion El’Jonson *Faction Key: Adeptus Astartes, Dark Angels *Faction Rules **Oath of moment- he and the army get to re-roll hit and wound rolls against a chosen unit each Battle Round. **Detachment: Grim Resolve- OC when Battle Shocked is 1 instead of 0; kind of underwhelming, but could prove useful. *Primarch of the First legion: in the Command phase select one ability until your next Command phase. **All secrets Revealed- Once per turn when your opponent uses a stratagem within 12 of the Lion you gain 1CP, and that unit must take a Battle Shock test, if that test is failed then the Stratagem does not work but it is still counted as being used; the CP used on the Stratagem are lost as the Stratagem is still counted as being used. This is pretty interesting as although it’s not as reliable as Guilliman’s Once per Turn free Stratagem use, it can really muck up your opponents plans, as it can shut down a use of a valuable Stratagem (that will also eat into their CP resources) whilst providing an additional CP that you can use. **Martial Exemplar- (Aura 6) Friendly Adeptus Astartes units gain 1+ to hit in Melee. Fairly straight forward and works pretty well for both the Lion and any units nearby. **No Hiding from the Watchers- (Aura 6) provides Friendly Astartes with a 4+ Feel no Pain against Mortal wounds. Nice little survivability boost, given how many weapons have access to Devastating Wounds. Will work on vehicles, so might be able to keep your tanks from being taken out by dedicated attacks. *Emperor’s shield- finally does more then being just a bit of decoration. Subtract 1 from the wound roll against all attacks, both in melee and at range. Against melee attacks each save of 6 deals a mortal wound to the opponent. Funnily enough this make the Emperor’s Sword nearly useless against the Lion, as Guilliman will be hitting the Lion on 2+ (Hits of 6 will trigger mortal wounds that the Lion can get a 4+ FNP against; on average this should halve the damage getting through), but will only be wounding the Lion on a 6, and will still need to get through that 3++ (the larger number of attacks also increases the chance of a save of 6, which will deal a mortal wound to Guilliman, which he has no defense against. *Dark Angels Bodyguard- gains Lone Operative when within 3 of a friendly unit. Arma Luminis: Pistol with two different choices. A 4A ST4 AP-1 D2 bolt weapon, and a A2 S8 AP-3 D2 plasma weapon. You can no longer fire both in the same turn. Fealty: has a Strike and Sweep attack, a A8 ST12 AP-4 D4 with lethal hits, and a A16 ST6 AP-3 D2 with Sustained Hits 1. More attacks but slightly lower ST then Guilliman, but then again he has the Emperor’s sword, and his strongest hit is caused by a massive power Fist, whilst the Lion is only using a sword one handed. Although not listed on this part of his rules, he should still have the ability to be accompanied by a Watcher in the Dark. Overall the Lion may have lost some of his lethality (which is pretty much a thing across the board) but his ability to shrug off most attacks has greatly improved. He also does more for the army compared to his 9th edition rule set.
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