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====={{W40Kkeyword|Officio Prefectus}}===== *'''Lord Commissar:''' A more expensive Commissar with a power sword, but improved in all key stats like ''not using up one of your crowded Elite choices'', offense (BS & WS2+), resilience (4W 4+/5++) and, most importantly, '''Ld9''' for his Aura of Discipline, which is important now Summary Execution became a mere (thankfully optional, as of the most recent FAQ) Morale reroll at the tax cost of one dude, as opposed to the outright morale near-immunity it used to be. With enough casualties, you'll just fail the reroll regardless of result. Still, Ld9 is hands down better than Korpsmen Ld6, and you'll lose fewer of them. He works best with squads small enough to benefit from Aura of Discipline without triggering Summary Execution, like Ogryn. Furthermore, he's the one with enough WS to properly use a Power Fist. Always replace his bolt pistol for a bolter; same price, double shots. His 2+ BS also makes a plasma pistol a tempting option since you're only paying 4 points more over the mandatory bolt pistol. **Company Commanders with '''Draconian Disciplinarian''', and Kell, both allow ''optional'' Ld re-rolling without shooting up a guy, which is superior to Summary Execution, although they don't boost Ld by themselves. A Regimental Standard will get your Infantry Squads up to normal Commissar Ld8. ** Post-FAQ the Lord Commissar has practically become an auto-include - for a mere 35 pts you get a LD9 aura, optional ATSKNF, insurance against Perils of the Warp, and a surprisingly decent melee character. **'''Officio Prefectus Command Tanks''' cost CP and aren't {{W40Kkeyword|Character}}s (unless you choose a Tank Commander but even then he has more than 10 wounds, so moot point anyway), so they tend to last less despite being a damn tank. They get you Ld9, but also lack the reroll. Likewise, you can always pay 2 CP to auto-pass Morale, or 1 CP to take the test on 1d3. *'''Commissar Yarrick:''' Essentially a named Lord Commissar with a power <s>fist</s> ''klaw'' that ''costs more than double'', but has a bunch of extra stuff on him. He's got three guns (Storm Bolter, Bolt Pistol, and Bale Eye Hot-Shot Laspistol), and even better, resilience, with T4, his 4++ Power Field, and FnP 3+ for his final wound (and he's legally healable with a medic). His main use, which GW thinks it costs something around +66pts to use, is '''Hero of Hades Hive''', an aura of re-roll 1s to hit, re-rolling all failed hits against {{W40Kkeyword|Orks}} instead. Not just "Take Aim!" for shooting, but in melee as well. Your infantry squads may not be so eager to be in close combat, but Bullgryn and Crusaders are. For the cost, you could buy ''two'' Company Commanders to order the actual "Take Aim!" to your units, in addition to the Lord Commissar (and get +1CP in a Supreme Command Detachment)...but Yarrick's buff can stack with other orders, like a Laurels of Command that isn't free but is reliable and even affects vehicles. ''Plasma, woo!'' Yes, he has Summary Execution despite him not executing anyone in Hades Hive. But now that Summary Execution is optional, you don't even have to use it if you don't want to. ** Post-FAQ Yarrick is nearly 4x as expensive as a 35 pt Lord Commissar, and almost 9x as expensive as a regular Commissar. Hopefully GW will be reevaluating his point cost. That being said, he's an absolute tank in melee, regularly makes Marines crap themselves in terror, and sticks around a lot longer than other Commissars do. There's some trade-off. </div><div style="margin-left: 1em;> </div>
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