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Warhammer 40,000/7th Edition Tactics/Inquisition
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===Inquisitorial Relics:=== Only one of each relic may be taken for your army, except in ITC tournaments, where your whole army may only have a single relic. *'''Liber Heresius''': 15 points. Also known as "The Big Book of Heresy", the bearer of this tome can take a Leadership test at the start of any turn (At Ld10, that's not too shabby). If the test is passed, the bearer of the Liber Heresius and his unit, gain either Scouts (only before the start of the first turn), Split Fire, Counter-Attack, Fear, or Hatred until the start of their next turn. You can't choose the same rule twice, though. Overall, a well-rounded choice and good for all-comers lists. *'''Grimoire of True Names''': Why AREN'T you taking this? 5 points. When the bearer of the Grimoire of True Names is fighting a challenge against a model with the Daemon special rule, his opponent suffers a -5 penalty to his WS, I, and Ld characteristics (to a minimum of 1). Now bearing in mind that now, EVERY army can take daemons thanks to Demonology this is actually quite useful. It's only 5pts. A lot of chaos space marine armies that you see at the tournament scene tend to take a daemon prince these days, and if it comes to slay the warlord, your inquisitor will likely wipe the floor with one. Coming standard with psyk-out grenades (dropping Daemons like the Avatar of Khaine, Chaos SM Possessed, and a Keeper of Secrets to I1), and then being able to hit it on 3s is a godsend. Combined with giving him a force weapon, it will be a breeze. And against chaos daemons it works just as well, in fact well enough to stand a chance against greater daemons, this works against eldar avatars too and is down right hilarious when your 60pts inquisitor goes all Calgar on him. *'''The Tome of Vethric''': 20 points. If your opponent's detachment is a xenos army, the tome's bearer gains a USR from the following list that corresponds to that xenos race. If both the primary and allied detachment are xenos, you get both of their corresponding USRs. Since all of them are ideal for countering their corresponding race, this one is a must-have when fighting xenos. Unfortunately, since over half the factions in the game are Imperial/Chaos, it may not be the best choice if you aren't tailoring. **Eldar: Split Fire **Dark Eldar: Night Vision **Tau: Furious Charge **Necrons: Tank Hunter **Orks: Counter-Attack **Tyranids: Monster Hunter
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