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Scrollhammer: Order of the Black Worm
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====Necromancer Cabal==== Necromancy is all too often a taboo and shunned school of magic, it's practitioners feared and reviled by the common people in most lands; Only in Alinor and the Imperial Province are the Black Arts practiced openly. In order to avoid persecution of their works, those mages and sorcerers who would wish to learn and study Necromancy must do so in secret, away from the ignorant fears and inhibitions of populated areas. Hiding themselves in caves and ancient ruins, Necromancers will often organize themselves into small cabals, so that they might benefit from a collective security and work together in their dark research. Such cabals form the main body of the Order of the Black Worm, comprising the vast majority of its members. ~12 pts per model. Support. Skirmish, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Necromancer | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5 | - |} Necromancers may be changed to *Breton for +1 pts per model *Altmer for +2 pts per model '''Wargear''': Necromancer's Robes, Sorcerer's Staff OR Dagger '''Spells''':Animate Skeletal Minion, Animate Zombie Minion. Necromancers have up to two additional spells of your choice from the Schools of Destruction, Alteration, or Illusion(cast on 13+ or lower). Every model in the unit must take the same spells. '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) Emissaries are Characters The entire unit may: *Upgrade one model to Emissary(+1 Mg, +1 Ld) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +5 pts *Upgrade one model to Musician(can always rally) for +5 pts The Emissary may take up to 10 pts of magic items where appropriate from the armory. The Emissary may take an additional appropriate spell(cast on 13+ or lower), or a spell from the school of Mysticism(cast on 13+ or lower) from the armory for +5 pts.
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