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===Allies=== A mechanic that got a mixed reception when it hit, and one it was never able to truly shake. Listed below are some of the most infamous examples that resulted from exploiting this mechanic. *'''Allies of Convenience:''' 6th edition categorized alliances into four distinct tiers: Battle Brothers, Allies of Convenience, Desperate Allies, or Come the Apocalypse. Battle Brothers was the most straightforward and allowed allies to share buffs, use each other's transports, etc. On the other hand, Allies of Convenience meant that your allies treated each other as "enemies" for all intents and purposes, except that you could not intentionally target your own Allies of Convenience with Warlord Traits, shooting, charging, or Psychic Powers. However, all other abilities remained in theory able to interact with each other (barring exceptions like the Genestealer Cult ruling stating that Tyranid Allies of Convenience did not cause Shadow in the Warp/hinder Return to the Shadows). This meant that Allies of Convenience could activate "passive buffs" that triggered by enemy proximity, while it was "technically legal" to target your allies of convenience with "miscellaneous" powers. * '''The Barkbarkstar:''' This combination came from [[Rage|allying Dark Angels and Space Wolves]]. Fenrisian Wolves were relatively cheap, at 8 points per model for a Beast unit with Marine statlines, but with a 6+ armor save. By themselves, they were mostly an escort of throwaway bodies for a Thunderwolf Lord. However, the real cheese came from the Fenrisian Hunting Pack, which allowed for 5 units of Fenrisian Wolves to be merged together into a blob of up to 75 Wolves. Such a huge unit could gain incredible mileage from stacking buffs on it, but the real piece de resistance was attaching Grand Commander Azrael of the Dark Angels to the unit. Azrael granted the entire unit a 4+ Invulnerable Save, while being able to choose a Warlord Trait that granted the unit Feel No Pain while within 3" of an Objective. Azrael's ability was designed around buffing a small squad of Dark Angels, but this unit was large enough to practically cover the entire map, since each wolf was mounted on a Terminator base, meaning with coherency, this unit was more than capable of locking down half the gameboard. *'''ChaosCrons:''' In 7th edition, Chaos Space Marines and Necrons were considered Allies of Convenience. Notably, Anrakyr's special ability "Mind in the Machine" was RAW none of the above and [[cheese|in theory could be used on your own allied Typhon to have it fire its gun twice]]. [[Derp|More amusing however was a Black Legion Spearhead using Turn 1 Deep Strike while triggering Ethereal Interception from Allies of Convenience Deathmarks for a front-loaded alphastrike that required no Drop Pods to pull off]]. *'''TauCrons:''' Necrons had a lot of good mid-strength ranged weapons that could drown enemy units in saves or strip Hull Points off enemy vehicles, but most of their weapons were confined to the 24" range-bracket. Thus Tau were popular for providing longer-range: [[Cheese|The Firebase Support Cadre added 36" threat projection via Tank-Hunting Missile Broadsides and the Riptide was always appreciated]]. However, the real comedy came from the fact that [[Nemesor Zahndrekh]] had the special rule '''Adaptive Tactics:''' Whenever an enemy unit with one or more USRs from a bucket list (Counter-Attack, Furious Charge, Hit & Run, Split-Fire, Stealth, or Tank Hunters) was within 24" of Zahndrekh, Zahndrekh's unit also benefitted from that rule as well. [[Cheese|Many Tau wargear options (mainly, Vectored Retrothrusters and the Puretide Engram Neurochip) made it shockingly easy to acquire said USRs and provide them to Zahndrekh]]; [[Derp|perhaps he thought Puretide was actually a Necrontyr prodigy]]? *'''TauDar:''' Allies Abuse was not entirely uncommon in 6th and 7th Edition, however the combined cheese from these two Codexes - each very powerful in their own right - resulted in a combination of Cheddar so potent it practically warped space and time. In short, imagine the best parts about both the Tau and Eldar Codexes, and fuse them together into a potent strike force. The even worse part? In 6th Edition, the two Factions were considered Battle Brothers - meaning there was no penalty for taking either one as Allies.
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