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==Characters== ===Living=== * [[Thorgrim Grudgebearer|High King Thorgrim Grudgebearer]] High King, current leader of the Dwarf race. Both more liberal than past High Kings and more conservative than any of the modern ones; Thorgrim seeks to aggressively expand back into long-lost territory, and upon taking the throne declared it to be the "Age Of Reckoning" that marks the beginning of the climb back to a new golden age starting when Dwarfs avenge all Grudges. This has lead Dwarfs to see him the same way they see the kings of old. But Thorgrim is also aware of the current nature of the world, of how the backstabbing Elves are necessary allies even if you can't turn your back on them, of how the humans are not only a means of keeping Chaos in the north but also the most reliable ally the Dwarfs want, and how every threat from Skaven to Vampire must be tackled at once or the others will gain ground. How Grudges should not always be settled with blood when gold or Oath is available. * [[Ungrim Ironfist|Slayer King Ungrim Ironfist]] Current Slayer King of Karak Kadrin. Like his ancestors he is bound both to seek death in battle and remain as king of his Karak, which has since become a hub for Slayers. Ungrim, unlike his predecessors, is more Slayer than King and has aggressively fought against any foe he could from charging an army straight into the army of [[Queek Head-Taker]] as he attempted to conquer Karak Eight Peaks to killing a dragon in single combat to killing what can only be described as a "giant giant" to pursuing a game of cat and mouse againse Golgfag Maneater. He wants to find his death as soon as possible to free his son from the burdern of the Slayer Kings. * [[Thorek Ironbrow]] The current greatest Runesmith alive. His homeland is Karak Azgal, and he obviously controls their Anvil Of Doom. Known as a massive curmudgeon even among Dwarfs who will demote anyone he sees as unfit to carry on his art straight down to Miner. Thorek leads the Weaponsmiths of the greatest Weaponsmith Hold, and encourages trade and expedition to recover ancient Dwarf artifacts. His study of the old, forgotten ways of Runesmithing along with his own creativity and experimentation have created wonders unprecedented and the rediscovery of old ways. His own hammer, Klad Brakak, bears a Rune he invented and has been testing for a century that destroys the armor of whatever he strikes. Of course every design is based on existing works, as he (allegedly) has said anything good enough for the Dwarfs of Starbreaker's day is good enough for him. Every Anvil Of Power was inscribed with a special Rune called the Rune Of Doom that summons what appears to be a ghostly army of ancestor Dwarfs but in fact is the visual manifestation of the Dwarfy emotions of bravery, loyalty, grim determination, and most importantly deep hatred that increases the morale of the Dawi and frightens their enemies. Thorek is the only Runesmith alive still capable of using his, and does so with complete mastery any time it is needed rather then as the last-ditch risky move that were used in the later days of the living knowledge of the Anvils. That being said, if he ever fails to use it perfectly the Anvil will be destroyed and a massive backlash will injure or kill him and his team. In theory, Thorek should be the ultimate Runesmith but his assistant Kraggi isn't as up to the task as he is. Kraggi is quite skilled for a Runesmith, but still an apprentice by Thorek's standards despite being a prodigy (Klad Brakak is about as old as Kraggi's career) and has been known to make mistakes (which Thorek NEVER does). Kraggi speeds up Thorek's work but screws up in that haste from time to time on the battlefield. * [[Grombrindal]] The White Dwarf, who became the mascot of Games Workshop on creation ([[White Dwarf|the magazine]] is his namesake). Grombrindal appears randomly throughout the world, dispensing wisdom and slaughtering foes before disappearing; oftentimes before his allies realize his identity. Basically [[The Green Knight]] and [[Alith Anar]] for Dwarfs. He was featured in comics, and before the Time Of Woe (AKA the Times of [[Jack Kirby]]) Games Workshop released White Dwarf dioramas alongside the [[Black Gobbo]] in humorous situations (like wearing a space suit and strangling the Black Gobbo in an alien costume or being a [[Magos]] and turning the Gobbo into a [[Servitor]]). The identity of Grombrindal was hinted at for most of his history as Dwarfs dressing as him, to the forgotten fourth ancestor god who courted Valaya but never married her, to Snorri Whitebeard who was cursed to wander endlessly after Malekith's betrayal. Snorri was his confirmed identity in End Times, when after the destruction of the Curse Of Khaine the unapologetic Malekith is forgiven by him because GW wasn't interested in resolving plots with more complexity than saying they are resolved (according to 1d4chan Longbeards anyway). * [[King Kazador]] King of Karak Azul, a giant among Dwarfs and with Herculean strength to match. He outdrank, outlifted, outfeasted, outsang, outjoked, and in all other ways outmatched his childhood friends. Won countless battles and settled countless Grudges. All greenskins feared him, clearing out when he came around, giving him great sport as he had to actually track and hunt a WAAAGH! rather than just survive it. He bears and blows a great horn, the Thunderhorn, which lets all in the same mountain range know that war has come to them. Basically Gaston, Brom Bones, and that one jock in your high school who stood up for nerds because he actually gave a fuck. Unfortunately, Kazador retains none of his youthful enthusiasm for the pleasures of life. While he was hunting Goblins one day, [[Gorfang Rotgut]] lead a small army of greenskins into Karak Azul. They ran amok, killing and looting, desecrating and dishonoring. Kazador's entire family and many of his people were hauled away in chains to Black Crag as Rotgut's living trophies, although Kazador's son was left behind shaved and crucified on Kazador's own throne. Kazador promised half of Azul's treasury to any who return his family, another quarter for the return of any of the dead Azulites, and any possession he has for Gorfang's death. Unable to assail Black Crag, he spent his time hatefully pursuing any army of Destruction in Dwarf lands and pursuing any Grudge. Thorgrim spent ten years tracking the culprits, killed Gorfang and the other leaders of the army for Kazador, and freed all captives. Its unstated if Thorgrim accepted a reward. Kazador is similar to [[Eltharion]], but with actual plot resolution. * [[Kragg The Grim]] The Oldhammer (REALLY Oldhammer, dating back to 3e when Warhammer first got lore at all) Thorek. The closest there is to a named Longbeard model. Greatest and oldest Runesmith alive, among the oldest Dwarf in general in fact. Kragg is so old he remembers the golden age of the Dwarfs, before the Time Of Woes. Kragg's walking stick bears a special Master Rune invented by him and known only to him, as he has never met a Dwarf he considers a worthy successor (it should be noted that Thorek entirely replaced Kragg in 5e/6e, and being a far more expensive model GW pimped Thorek as much as possible by mostly forgetting that Kragg even existed so players would buy the "greatest Runesmith ever" that costs 5x as much). Kragg will babble on and on about back in his day, but thanks to his age and skill he drops far more useful and inspiring secrets than any beard longer; the greatest of Dwarf Runesmiths and heroes have all made pilgrimages to sit and listen to Kragg grumble. The greatest works of Karaz-a-Karak since Grungni himself were, are, and will be done under Kragg's supervision and guidance (as well as likely with his Master Rune cane to the creator's backside a few times). * [[Alrik Ranulfsson]] King of Karak Hirn. Direct descendant of Kurgaz, his great great great grandfather who founded Karak Hirn after the Time Of Woes and created the Anvils Of Power. Kurgaz's descendants were unable to use his shield themselves since he was a giant of a Dwarf, and instead invented the practice of standing on a shield that is carried by loyal retainers. Alrik is extremely old fashioned, more so than even his father Ranulf, and refuses any new technology in his armies (players using him can still use them, at double point cost). Warriors, Quarrelers, Ironbreakers, Miners, Hammerers, Grudge Throwers, Bolt Throwers. Alrik is obsessed with clearing out the Book Of Grudges, more so than even Thorgrim, and demands blood for every entry. As a result he constantly attacks anyone to clear a sleight regardless of current politics or distance. To date he has entirely wiped out an entire Book Of Grudges for Karak Hirn, which has been added to his own personal standard that he carries into battle which inspires hope in the Dwarfs like nothing else. He and his Shieldbearers are "Hrappi-klad" in golden armor that is traditional for Karak Hirn royalty. He uses a special axe called the Axe Of Retribution which was forged specifically for his Grudge crusade, and the Helm Of Eagles that grants him sight to see all enemies and hidden details so no assassin or ambush can catch him. * [[Belegar Ironhammer]] Heir to King Lunn of Karak Eight Peaks. After becoming High King, aiding Belegar was Thorgrim's first task. He called on the entire race to aid in retaking the long lost Hold. * [[Josef Bugman]] Master brewer and canonically the greatest brewer to have ever lived. After his brewery, called Bugman's Brewery, was burned down by [[Git Guzzler]] and his greenskins Josef has been on a crusade against their race with his elite force called Bugman's Rangers (real creative types, here). Bugman's force wanders anywhere greenskins are found, arriving to aid an army and to give ale to good little soldiers of Order and axes/quarrels to the brains of the green menace. His most important item is a magical tankard called...you guessed it, Bugman's Tankard, which has magical healing powers in addition to filling the mind of the drinker with images of the golden age of Dwarfs. Incidentally, Bugman's Brewery is an actual pub in Warhammer World. * [[Gotrek & Felix|Gotrek Gurnisson]] Gotrek is Dwarf Jedi Master [[The Elder Scrolls|Dragonborn]] Doomguy Chuck Norris, Primarch of the loyalist Dwarf Marines who can [[Creed]] his axe into your skull. Read his page, as no summary does him justice. Just know he's a Slayer who took a human bard as a companion, killed just about everything he can and was rewarded by becoming Grimnir's replacement after finally achieving death (and resurrection, since the death part freed him from his Oath even if it didn't stick). * [[Byrrnoth Grundadrakk]] King of Barak Varr, highly conservative in spite of the relatively (and highly by Dwarf comparison) liberal population which has surprisingly resulted in a positive situation. Son of the old king and more likely to have been a ship engineer in his youth had his older brother and father not been killed by a powerful sea dragon while hunting Dark Elves who had drawn too near to their Hold (ironically the family name meant "Hammer Of Dragons" making the deaths all the more tragic/amusing). Grundadrakk swore an Oath at the Shrine Of Grimnir (though not the Slayer Oath) to kill said dragon with the ancestral family axe Rhymakangaz. He took an Ironclad on a twenty year quest in which he didn't set foot on land once, becoming a worldwide legend but largely believed to be dead by Barak Varrans. Finding the dragon fittingly near the Dragon Isles, he allowed himself to be swallowed then cut his way out from within as his crew watched the ocean grow redder and redder where the dragon had submerged until he swam to the surface and hailed them. Apparently Barak Varr had gone twenty years without a king because he was elected the moment he returned, now spiritually connected to his ancestors and taking a sharp turn from spending all his time with Engineers and traders to spending all his time with Longbeards and Hammerers, as well as sending the youth of Barak Varr to schooling in Karak Kadrin before becoming adults. * [[Vermintide|Bardin Gorekkson]] Bardin is a Dwarf Ranger and one of the Ubersreik Five from [[The End Times: Vermintide]]. Hailing from the small hold of Karak Ziflin in the Grey Mountains, Bardin is a Ranger and kind-of Dawi archeologist searching for the lost hold of Karak Zorn... or that's what he claims, at least. The terrible truth as revealed by the whispering daemon in Castle Drachenfels is that Bardin is a tragic figure haunted by his failure to warn Ziflin Deeps of a Skaven attack which resulted in the deaths of a good number of unfortunate dawi, including Bardin's beardling son Mordin. Rather than take the Slayer oath, Bardin seems to have chosen self-imposed exile as penance, leaving behind a wife and daughter in Karak Norn. This would go a long way to explaining why Bardin is so unusual among the usually dour and xenophobic Dawi. Bardin is always quick to come out with a good joke or a song (as a coping mechanism for his dark backstory, of course) and he shrugs off insults and mockery, even though much of what comes out of Kerillian's mouth would easily warrant its own entire chapter within the Book of Grudges. He even peppers his speech with Khazalid with humans and an elgi in earshot, something absolutely unthinkable for most Dawi - though Bardin does draw the line at writing around them. [[Vermintide 2]] sees Bardin return as a Ranger Veteran with a newfound desire to take up axe, hammer, crossbow and gun to protect the Reikland over his "search" for Karak Zorn. Alternatively due to the game's new character class system, Bardin can either return to his roots as an Ironbreaker, or become a Slayer as his terrible experiences in Ubersreik twisted his mind. Canonically, after the events of Castle Drachenfels, Bardin takes cues from his fondly-remembered iconoclast and engineer uncle and develops a [[Awesome|hand-cranked, steam-powered gatling gun]], for dabbing all over thaggoraki ratling gunners and their shoddy umgak. * [[Burlok Dammison|Master Engineer Burklok Dammison]] Youngest ever and current Master of the Engineer's Guild. As a young Dawi he was very gifted (inventing a beard-braider, self- lighting pipe, and a double-barreled rifle at the same time the average Engineer was learning the basics) and very liberal, and highly interested many random technologies that he pursued with great enthusiam which included the research of Sven Hasselfriesian into alcohol-powered machines. The two managed to caused a pressure explosion which destroyed the Engineer's Guild Hall. Burlok did a 180 and became a highly conservative Engineer who believes mostly in the old ways. He eventually became Guildmaster despite his disgrace (possibly simply by surviving longest). Since Burlok's arm was blown off in the explosion, he invented bionics! Specifically "Burlok's Ingenious Offensive New-matic Integrated Constrictor" (that's right, acronyms are canon!) * [[Grimm Burloksson]] For some reason, Games Workshop decided to retcon Burlok. They did so in the ingenious manner of creating an almost identical character and calling him Burlok's son, then gave him Burlok's backstory. So...what's the difference? Burlok began liberal and became conservative after a tragic laboratory accident. Grimm went from liberal to mad scientist after an exciting laboratory accident. That's it. Grimm is just Burlok, wacky inventor. Grimm doesn't have a bionic limb, and instead made a robot arm that fits on his actual arm using the same technology. He also has a telescoping sight that lowers from his helmet, a modified gun (best described as "double-barrel sniper rifle), a hammer that is a weapon-snapping cog, and his personal standard is a fucking furnace strapped to his back. While a more amusing character, one has to wonder why the major retcon when both can exist and the father can remain Guildmaster... * [[Sven Hasselfriesian]] Sven is actually a VERY old character, dating back to the Warhammer 2e scenario [[The Magnificent Sven]] (that's right, Sven fucking predates Chaos). After destroying a large chunk of Karaz-a-Karak, Sven refused to stop experimenting with his insane idea of liquid-powered machines and Burlok was forced to expel him from the Engineer's Guild after the "humiliation ritual" (whatever that is). Rather than taking up the Slayer Oath like a normal Dwarf, Sven booked a ride to Lustria for unknown reasons. He settled at a trading post on the Amoco River and made a substantial amount of money that he invested in his master plan of a boat powered by a combustion engine. After three years, Sven hired non-Chaos Norscans to finish the ship and be his crew. He named her "Voltsvagn" (you read that right, early Warhammer was big on puns) after his mother and began work as a ferryman in Lustria. He has been attacked by Lizardmen so many times he has become completely immune to all poisons they have. He was later used in Dogs Of War where his ambition has swelled, and he now seeks to conquer all of Lustria and take ALL THE GOLD. So he went from mad scientist to Dorf Cortez. * [[Long Drong]]r Dogs Of War character. Nicknamed "Long" due to his massive height. Worked through the ranks from cabin boy to captain of a Barak Varr merchant vessel that delivered Dwarf ale worldwide. After a particularly bad storm caused the ship to wreck all the ale onboard was destroyed, and both Drong and the crew swore the Slayer Oath. They immediately invaded a pirate lair and used his plunder to purchase a Dwarf ship, notably with the mast of an attractive Dwarf woman (but amusingly since literally not a single one of them had ever actually seen a Dwarf woman, having spent their entire lives at sea, they had to guess at what one looked like). They had the captured pirates teach them everything they knew about piracy, although the Dwarfs got a slightly different lesson than one would expect. Rather than attacking wealthy merchant ships and robbing them, the Dwarfs set out reclaiming lost treasures from the ocean floor. Mercenaries used their paychests as the mark of station, which they would pay almost anything to have returned. Drong's crew only asked for the contents when they found it plus the same amount as the chest full again, which is very cheap compared to the amount the Merc generals would likely pay. Of course Drong attacked any true pirate he encountered, and soon gained a reputation as an honorable mercenary among the great nations of the world. * Tarni Ironspike One of the rare adventurer female Dwarfs. Grew up in the southern Habercrybs. After a mine collapse she became the assistant to a traveling priest of Gazul named Snorri Gravehand, becoming an initiate at Khazid Harkhat. She graduated to a full-fledged priestess and tended to the Dwarfs, and humans when no priest of [[Morr]] was present, of Reikland and Ubersreik until she discovered that her former master had been killed by a Necromancer. Ever since she's lead a one-woman crusade against Necromancers in the regions of the Empire and the Grey Mountains. * Keela A female Dwarf Engineer from Zhufbar, introduced in [[Warhammer: Chaosbane]]. Investigated issues at the Imperial Gunnery School in Nuln, she dealt with swarming Nurgle plague victims. ===Dead=== * [[Garagrim Ironfist]] Ungrim's son. Ungrim seeks death as soon as he can so his son will be free of the Slayer King burden, but Garagrim swore the Oath as soon as he was an adult and also seeks death to free his father of the suicidal part of his duty. Garagrim found his death in Storm Of Chaos as the leader of the Dwarfs in the event, although Ungrim swore the Slayer Oath a second time due to the loss of his son making the entire sacrifice pointless and ensuring the royal line of Karak Kadrin would fall. After Games Workshop retconned Storm Of Chaos (there's no polite answer for why, just know they fucked up royally and got rid of it so they could fuck up even worse but under their own control in End Times) they retconned Garagrim to having died offscreen long ago effectively removing his character as anything but a footnote in continuity. * '''Kimril Giantslayer''' A character from the 1985 "Dwarves Of Legend Box". The very first Slayer. Killed the twin Giants Thunderguts and Stormbelly. * '''Angus''' Another Dwarves Of Legend, crushed by his dead enemies at Klumti Pass. ===Unknown=== * '''King Gorrin''' Another Dwarves Of Legend character. Killed the greenskin Gorbad The Gruesome at the Battle Of Drakkaz-snor. * '''The Baron''' Another Dwarves Of Legend. Fought Count Horlichs of Averland. * '''Throbin Death-eye''' Dwarves Of Legend character. Possibly a Slayer. Polished his axe in blood, and had a frightening stare. * '''Lastro Lupinthrall''' Dwarves Of Legend. Cursed by a Norscan Witch, howls at every full moon. * '''Borax Bloodaxe''' Dwarves Of Legend. Became so rich he needed five Vaults to store his treasure.
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