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====Violet Bier of Sorrows==== *Secrets of Future Strife: Permanent. Double unmodified Join Battle pool. *Flight of Mercury: 1m/action, Reflexive, Combo-OK, Up to (MA) Actions. Reduce speed of all attacks by 1 (min 3) for one action per 1m spent, cap of MA motes. *Blade of the Battle Maiden: 2m/die 2wp, Reflexive, Obvious, Scenelong. Every 2m spent increases MA dice pools by 1d, or 1 to PDV calculation. Dicecap of (Dex + MA). *Joy in Adversity Stance: 5m, Reflexive (Step 5), Combo-OK, Scenelong. Roll (Essence) when attack does not beat DV, each success adds 2m. Only works in true adversity. *Violet Bier of Sorrows Form: 6m, Simple (Speed 6 DV -1), Form-Type, Scenelong. Minimum damage of MA if higher than Ess/Overpowering. Each successful attack strips 1 dot of a virtue from the target, but may not invalidate the Great Curse. *Death-Parrying Stroke: 2m/HL, Reflexive (Step 8), Combo-OK, Obvious, Instant. Reduces rolled damage successes by 1 per 2m spent. *Unobstructed Blow: 5m, Supplemental, Combo-OK, Instant. Attack becomes Unblockable, ignores armor completely if it hits. *Horrific Wreath: 2m 1wp, Supplemental, Combo-OK, Holy, Obvious, Instant. CoDs receive Agg damage from this attack. *Metal Storm: 3m/attack, Extra Action, Combo-OK, Instant. 3m per attack, attempts an extra attack at full dice pool, attack cap of MA. *Crimson Palm Counterstrike: 5m, Reflexive (Step 2), Combo-OK, Counterattack, Instant. Roll (Dex + MA), subtract rolled successes from attacker's successes after DV, if negated extra successes are applied to the target as a counterattack. *Life-Severing Blow: 2m/hl, Reflexive, Combo-OK, Instant. Buys automatic successes on the damage roll, success cap of (Essence). *Conclusion-Pursuing Approach: 10m 1wp 1lhl, Simple (Speed 6 DV -2), Combo-OK, Fate, Obvious, Prayer Strip, Scenelong. Regain 1wp when you do damage to a target, Triple wound penalty on the target against the User's attacks. If prayer-strip version is used, subtracts 1wp from targets damaged by the weapon for the scene. If they run out of willpower OR are outside fate, they subtract 10m instead. If the target has 10m of essence to lose, all unsoaked damage becomes successes on the damage roll.
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