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Age of Sigmar/Tactics/Death/Soulblight Gravelords
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=====Command Traits===== *'''Pack Alpha''': The general gets to use one of their command abilities for free once per turn. Probably the strongest choice and pretty good in an army that will have a lot of command abilities to choose from. *'''Driven by Deathstench''': You can re-roll charge rolls for friendly {{AOSKeyword|Vyrkos Dynasty}} units wholly within 9" of this general. Also good. *'''Kin of the Wolf''': Once per battle, at the end of your movement phase, you can say that this general will summon a pack of Dire Wolves to the battlefield. If you do so, you can add 1 unit of up to 5 {{AOSKeyword|Dire Wolves}} to your army. Set up that unit wholly within 9" of this general and more than 9" from all enemy units. Fluffy but Radukar the Beast is simply better at it. *'''Hunter's Snare''': If this general contests an objective, the number of models this general counts as is equal to their Wounds characteristic. *'''Spoor Trackers''': At the start of your hero phase, friendly {{AOSKeyword|Vyrkos Dynasty Deadwalker}} units wholly within 9" of this general can make a normal move of up to 3" (they cannot run). Give it to a general that can keep up with their wolves (unless a horde of fast walking zombies is what you want). *'''United by Blood''': This general can attempt to unbind 1 spell in the enemy hero phase in the same manner as a {{AOSKeyword|Wizard}}. If this general is already a {{AOSKeyword|Wizard}}, they can attempt to unbind 1 extra spell in the enemy hero phase. May see some use in small games.
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