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====Mounts==== * '''Rat Ogre Bonebreaker:''' only Warlord, Master Mutator or Master Moulder. If you're up for modeling it, and you need a mount, this is the one you want. It's got a good statline, lets him push up rank bonuses in whatever unit he joins, runs fairly cheap at 75 points. If it had an armor save, it'd be perfect (but since it is a mount, you actually get it.). As is, it's a fun choice if you're in the mood and easily the best mount option. Just remember, he can't join infantry units outside Clanrats and Stormvermin (what a sacrifice). The warlord riding it also gains get +1 W (and an additional point of T). However, unless he rolls with Rat Ogres (which is sub-optimal due to frenzy) he has no LookOut, Sir!, making him a free kill for bearded buggers. * '''War-Litter:''' Not as good as the Bonebreaker but...yeah, still good. It's a cheap way of dropping a bunch of attacks on him and pushing up his armor save. If you really can't spare the extra points for a Bonebreaker and you want a mount, you could go for this one. (alternate take: kit out 3 warlords with this, a ward save, and throw them in a unit with 6-wide ranks and possibly your BSB. Laugh as your opponent is forced to divide its attacks on very defensive lords, and loses to combat res.) It also counts as infantry, so he gets a Look Out, Sir! in a unit of Stormvermin. It also can look badass. Anyway, there are worse choices liiiiiike... * '''Great Pox Rat:''' This. You're paying 30 points for +1 armor save and 2 S4 poisoned attacks. Woo fucking hoo. It doesn't even come with extra movement, and you can't use the Swiftstride ability for cavalry when he's in a unit (and trying to make him run touchdowns on his own is a surefire way to get him killed). If you're committed to him having a mount, drop a Clanrat and give him a War-Litter. It can also be taken as a mount for a Plague Priest or Master Moulder, but it's not a good choice for them either. * '''Brood Horror:''' Once in a blue moon the Forge World production team stops designing new overpriced shit for 40K, and instead designs overpriced shit for Fantasy, finally delivering one of the most hideously overpriced things in the game. For 75 points more than the Rat Ogre Bonebreaker, you get an Extra 2 Wound, stomps, an option to buy an armour save, an option to buy an extra attack to make its attacks on par with the Rat Ogre, an option to make it Armour Piercing+Magical, and an option for a breath weapon that ignores armour. If this seems fine, then remember, it's a monster, it can't fly, it's toughness 5, so it can't avoid getting killed the second your opponent sees it and points their archers/guns/cannons its way and you watch it dissolve into nothing on turn 1. Even against armies with terrible archers, it'll end up crushed against their monsters who are almost always going to be stronger and sometimes cheaper too. Not to mention all of these points could be spent on far more useful slaves or just regular Clan Rats, not on a Lord character in a Horde army. * '''The Screaming Bell:''' Gray Seers only. The Screaming Bell is for players who love randomness and who are playing in a non-competitive environment. The Bell doesn't come into it's own until well above the usual tournament level (recommended size is 3000 points or so). The major reason is the huge price tag, attached to an already pricey model (a Bell mounted Seer will clock in at 440 points without any equipment). But, if you can fit it in your army, it makes a great centerpiece. It can cause a lot of damage with a little luck and if there are buildings on the board, it can make everything really hilarious really quickly. Be aware, everyone will be gunning for it. Also, under the current rules, it might be worth it to make a Bell mounted Seer the General, as his LD range will be 18 inches as opposed to the usual 12. *'''Plague Furnace:''' Plaguelord and Plague Priest only. This monstrous contraption is an attrition monster. It kills everything around itself - including your Plague Monks... only Plague Monks die from accidents. can Shoots a Breathweapon every turn and makes stomp attacks equal to an Artillery dice roll. Don't forget to cackle maniacally as a small part of your Plague Monks choke around it along with the majority of enemy's deathstar unit.
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