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===Alternate Opinion=== Let's start with the Slann. Becalming Cogitation and Reservoir of Eldritch Energy are fine. It seems, however, that our friend who wrote the above (and messy) composition forgot about High Magic's Lore Attribute, which allows you to forget a spell of High Magic and replace it with one from any of the Eight Battle Magic Lores. These spells will automatically use their associated Lore Attribute and can always be the Signiture spell as per usual spell generation rules. That means, if you're in a bit of trouble, you can cast a High Magic lore spell, switch to Lore of Life, generate one from there, depending on what it is either keep it or swap it for 5+ Regeneration Signature Spell and then cast that. That not only gives a unit a nice Regeneration save (<S>which I believe counts as a 'Ward Save'</S> there are some differences - vulnerability to fire damage comes to mind) but it also gives the Wizard (or any other character in range) a Wound back. You can do this for any Lore. Wandering Deliberations is also good, as mentioned. Next, as I am sure the above person knows, your General is automatically the character with the highest Leadership. Since Slann have Ld9, that means they are automatically the Army General unless you have more than one Slann or somehow have another Lord with Ld9 or above. Oldbloods have Ld8. This isn't a problem until you give the Slann the Banner of Discipline, which not only turns it into the BSB but gives it Ld+1. That means the Slann will have Ld10. Amazing for casting the Death Lore Signature spell (Spirit Leech says unmodified Ld, but it's still not bad by any stretch). <strike>However, the Banner of Discipline also states that the Banner wielder cannot be used for Inspiring Presence. Meaning you have lost the ability to use the Slann to rally. This is a important seeing as many of the Lizardmen units are Ld5-6. Coldblooded helps, but is not always sufficient</strike>. As per the BRB FAQ, a General in a unit with the Banner of Discipline may use his Inspiring Presence with the +1 bonus. This gives any Lizardmen under the eyes of a Slann a 99.98% chance of success for all leadership tests. This is so stupidly good for the price that only an idiot would not take it. Next, mixing Razordons and Salamanders is a fun idea, but they are both different firing types. Firstly, the Salamanders are Slow to Fire and fire as a Flame Cannon, while the Razordon are Quick to Fire and fire as Grapeshot from cannons. It would therefore be better to keep them separate. Yes, there is the bonus that the Razordons will be able to protect the Salamanders, but it's still a mess. Bastiladons are worth their price. If you take Jungle Swarms, the Ark of Sotek is useful for a chance on a free base every turn, but the key worth is in the Solar Engine. The gem not only gives every Cold Blooded creature within range +1I (which is <s>stupidly useful</s> does nothing for I1 Saurus on protecting them against Pit of Shades for example) which also stacks with Hand of Glory for a potential +4I (and half of your Magic Phase), it's the Gem's power which is the real useful part of it. The spell is Power Level 3, meaning you need only a 3 to cast it (<s>and your opponent needs only a 3 to dispel it</s> 2 assuming minimum roll because you add half your Wizard level, rounding up, to dispels but not when casting bound spells). You've got a 66% chance of doing it with one die. Throw two and you're going to be unlucky to not cast it (and you get a bonus die for casting from an item, so why not). The spell itself not only causes 1D3-2D6 S3-6 Flaming Hits, but also a 1/6 chance to reduce WS and BS skill by 1 for a turn. The fact you're going to be forcing your opponent to either accept the chance of the spell being powerful and causing damage OR using a couple of dice to dispel it. If they do dispel it, you then simply laugh and use your remaining dice to cast some High Magic or Battle Lore spells which your opponent will struggle to dispel. The Bastiladon is also still the proud owner of a 2+ Natural Armor, meaning you're going to be resisting plenty of attacks. and imagine a Skink Priest casting Wildform from a Lore of Beast on it, giving it +1S and +1T, or even +2/4T from Lore of Life. Making it the true tank it should be to the further shrog off those Bolt throwers, Grapeshots, and other Roidid out beauties that would normally butcher other weaker monsters.
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