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===Additional Formations=== *'''Eldar Runeweaver Host (Start Collecting!)''' - A Farseer Skyrunner joins a squad of Windriders, with a lone Fire Prism for support. The Fire Prism's weapons gain Twin-Linked on a unit within LOS of the Farseer. Essentially, the Farseer "twin-links" 3 units: The Prism, guide another, prescience another. *'''Eldar Ghost Warriors''' - A Wraithknight goes with two Wraithlords and three squads of either Wraithguard or Wraithblades (You can mix and match). While they can't go in any transportation as a formation, they do give Hatred to all Eldar within 6" and can give a model that is covered by the members a 4+ cover save. Other than that, you can pretty much kit them out as you wish, though the cost for the formation will get pretty hefty. Since it has the covering rule, it seems rather obvious that this is meant to be your big DISTRACTION FORMATION with the Wraithlord drawing in fire while the other guys can wipe out the firing squads. If you use them for the blocking cover save, then the odds of your squishies surviving long enough to fire with Hatred gets a little better. **Alternate take: put them in wave serpents with holo fields and you will get them up close and personal, forget wraith blades, D-scythes kill more and you do not have assault vehicles, get Eldrad as your warlord, outflank some wraith lords with full gear, bright lances, flamers and ghost sword, push your wraith knight on whatever is left, to get Eldrad you should add him in a combined arms with two windrider jetbike units for some trolling and objective sniping with objective secured. *'''Phoenix Court of Khaine (Apocalypse)''' - Want to play lazy apocalypse and take as few models as possible? This is the formation for you! All six phoenix lords and an avatar for 1455 points (I'm not sure where this number cam from but the total cost for avatar of khaine and phoenix lords is actually 1400 points) in a high command unit. ** The avatar's wailing doom range extends to 24" as does his Khaine awakened rule. He has Eternal Warrior, is immune to plasma, melta and flame weapons and he gets extra attacks up to the number of Lords within 6". This formation is a horrific beat stick , but like many deathstars in apoc can be blasted off board with SD weapons. It's also a great candidate for all out attack moves as most are cc oriented. *'''Cloudstrike Squadron (Apocalypse)''' - 3-5 Falcon tanks are needed. ** Every Falcon here can deep strike, get shrouded if they move full-out and get lance on their lasers and brightlances if they forgo a turn of shooting. Falcon tanks have a modest transport capacity and can tote some Fire Dragons around for the hell of it. If taken with the Phoenix Court, you can use Baharroth to ensure a deep strike location next to valuable targets. *'''Farseer Council (Apocalypse)''' - 5-10 Farseers (with one possibly being Eldrad) meld minds. ** An OK formation that gives anyone within 12" of the targeted Farseer a hyper version of Guide and Prescience. It also has a way to disregard perils so long as at least 3 of them are alive. *'''Sunstorm Squadron (Apocalypse)''' - 3-5 Fire Prisms get to combine powers and blow shit up. ** This is used for one thing: Combining fire. One of the Prisms have to fire TL with the others contributing, with each additional contributor adding to the range and stats of the shot, upping it from a Large Blast to an Apocalyptic Mega-Blast. All to ruin everyone's day. *'''Wraithknight Dreamwalker Squad (Apocalypse)''' - 3-5 Wraithknights are made to join. ** There's not many formations that can call themselves such utter cheese, but this is one of them. The Knights each get to add a bonus equal to the members in the squad to their movement, charge range, BS, and WS. Now, HOW WILL THIS BE FAIR?!? *'''Windrider Host (Apocalypse)''' - A biking Autarch, a Vyper, and 2 Windrider squads are needed, with 3+ additional choices between Farseers, Warlocks, Windriders and Vypers. ** This formation has two bonuses. One is Scout. The other allows bikers that fire shuriken catapults/cannons within 18" of the Autarch to re-roll failed to-wound/Pen tests that don't glance or Pen. Both are meant to keep them moving as quickly as possible.
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