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===Lore of Yin (Grand Cathay)=== Summary of Strengths: a fairly versatile lore with a good stationary vortex, a strong summon spell, a hilarious spell to shut down ranged units, other than Blossom wind probably all are generally good and useful to Cathay. Overall I'd call this a good amount better than the lore of yang in most situations. Lacks any sort of anti single entity power other than summons and its lacking in buff or debuff power. :'''Passive - ''Power of Yin''''': Reduces Armor and speed of nearby enemies for a few seconds after casting a spell. *'''Storm of Shadows''': Greatly reduces an enemy unit's speed. Overcast to affect all enemy units inside an area. *'''Cloak of Jet''': Grants a friendly unit Snipe, Stalk and Unspottable, and can be overcast for a longer duration. **Since you're not very speedy anyway, it's really good to hide your missiles from counter fire. *'''Missile Mirror''': Probably the most unique spell of the bunch, you choose an enemy unit and for a few seconds reflect all their projectiles back at them. Can be overcast for a longer duration and larger range. Just imagine the hilarity of dropping this on some Ratling Guns or a Helstorm Rocket Battery. In MP, it's a bit less useful when you or your opponent can simply turn fire at will off, but it still shuts down a unit's shooting for some time. It will reflect projectile abilities and spells too but it only lets you target heroes and lords that have a ranged attack. *'''Blossom Wind''': Wind spell that also applies Blinded, so another spell that hampers missile troops. Overcast for increased armor-piercing damage. *'''Talons of Night''': Bog-standard vortex, it's stationary so that's a plus. Overcast for bonus damage. *'''Ancestral Warriors''': Summons a unit of halberd-wielding Ancestral Warriors, and can be overcast for longer range. Summon spells are always good, particularly for missile factions like Cathay who like chaff units to hold the enemy back while blasting them with projectiles. **Use on Large single-entities like Stonehorns or Mammoths that don't have magical attacks, so their attacks become pretty negligible.
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