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====Czechoslovakia==== ''"To be honest, I'd rather fight for NATO. <small>please don't kill us</small>"'' <u>Difficulty</u>: 5/5 (For hardened vets only.) Ah, yes, Czechoslovakia, the Reluctant Conscript of the Warsaw Pact. Lied to and annexed by the Nazis, then brutally occupied for years, then "liberated" and forced to join the Soviet Union in the Warsaw Pact. What fun! A year ago, someone wrote (rather accurately) that the NVA were the enthusiastic conscripts taking the equipment that the Soviets were afraid of using. Now, imagine these same conscripts, but terrified of death and shivering in their boots. As of October 20, the German goblin hordes have been dethroned by the Czechs! Second-line, underequipped, cowering Slavs being shoved into battle by the Soviets and marching in hordes that would make the Chinese blush (seriously, you'll outnumber the damn East Germans in most scenarios.) The Czechs take the hordes concept to the next level, with their armies outnumbering the other PACT armies. As the least willing participants of the conflict, virtually all their stats are 5+ apart from 4+ skill and 4+ morale. They might have the least trustworthy men in the game, but their discounts allow you to bring enough 125mm cannons and RPGs that a pinned/bailed unit won't save your opponent from the wall of firepower you can produce. The Czechs favour two playstyles: an aggressive list with enough T-72Ms to ignore losses or a defensive list that literally buries your side of the table with men. Defining Units: [[T-72M]], [[Dana SpGH]] ;Strengths *Units are 20-33% cheaper than Soviet counterparts. *4+ skill for aggressive tank pushes and artillery spammers. *Ideal for horde players and rich blokes. ;Weaknesses *Least reliable units in the game, vulnerable to pinning and morale shock. They ''really'' don't want to be there. *Units without support are almost guaranteed to lose any engagements. *Constantly hungover. Infantry: You get a horde...but they won't listen to your orders. 2/5 Transports: Like the Poles, with untrained crews. 2/5 Tanks: THE cheapest tank hordes in the game. Good for alpha strikes. 4/5 Anti-Tank: No missiles that can reliably beat heavy tanks, but your T-72s fill the gap. 1/5 Recon: Cheap but bad. 3/5 Artillery: Cheaper, but just as deadly! 4/5 Aircraft: Passable. 3/5 Anti-Air: Cheaper and scarier. 4/5 {{Czech Forces in Team Yankee}}
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