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Tactics - Angry Marines
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==Special Characters== ===Angry Captain Satchel=== ===Captain Bat Shit Insane=== The most absurd infantry beat stick you possess. Stat wise he’s a basic captain (down to the 5++) but with an extra attack and two arecheotech chainswords (S user ap-2 D2 +1 attack) which give him an effective attack count of 8, 10 on the charge with ALWAYS ANGRY!!! and shock assault, on top of power feet and the usual D3 attacks with them at the end of the fight phase. By itself this makes him an infantry blender of some quality, but as with all angry marines what makes them special are their special rules. Skill through insanity allows him to reroll all failed hits and hit rolls of 6+ automatically wound, which stacks with always angry to give you two auto wounding hits on a hit of 6+, although with strength 5 this isn’t as essential. However, he may never be your warlord, stopping him from taking advantage of the absurdly powerful happy go choppy warlord trait (which would make his attack count 12 on the charge with triple exploding attacks on 6’s). Finally, his Flurry of chain swords rule means that failed hit rolls of 1 against him in the fight phase deal a mortal wound back on the sender, which works absolute wonders on swarms, and at the beginning of each fight phase all (including friendlies) other units within 3” of him take a mortal wound on a 4+. In all he’s a glass cannon, so load him into a transport and fire him at your enemy as fast as possible and watch them disappear in a red mist, as on the charge he effectively creates 11.66 hits on whatever he is fighting on the charge, which is more than enough to simple evaporate most targets. ===Captain Tantrumus Fuckingham (Angry Marines First and Only Primaris Captain)=== ===Chief Mindfucker Moarfistin=== ===Commissar Fuklaw=== ===Cunt Pounder, the Angry Marines first Belligerent Redemptor Dreadnought=== ===Dick Haggard=== Dick Haggard does one thing and he does it well, and that’s punching stuff. Base he’s just a generic angry marine (ws 2+ bs 4+ S4 T4 W6 A5 Ld8 3+ sv) which makes him very squishy against any anti infantry weapons. What makes him that bit special is a 5+ feel no pain save, but with no invulnerability save melted will chew through him, but you should be keeping him behind a meat shield (unfortunately he is not allowed in vehicles). Things start looking up when you look at his melee weapons, which are his knuckle dustered fists (the plus 1 attack is baked into his stat line) which are S5 ap-1 DD3 melee weapons which he rerolls all failed hot rolls with and failed wound rolls of 1 and 2 (in other words all failed wounds against most targets) and become ap-4 damage 3 on a wound roll of 6+. On top of that, he gets to make D3 additional attacks with his fists every time he fights, which with the usual angry marine rules of always angry and shock assault give him a max of 10 exploding attacks on the charge. Against proper chaff this will do wonders and against MEQs with high invulnerability saves his low ap doesn’t matter, but this profile will suffer against properly armoured, massed foes. For ranged he has one weapon, a literal fucking rock, an assault 1 6D3” S5 ap0 DD2. Normally this wounded even be worth rolling the dice for to resolve, but a wound roll of 6+ deals DD2 mortal wounds instead, which is improved to a 4+ against vehicles, making it at least possible for him to deal damage. Finally, haggard is also a body guard, but only for temperus maximus, who he intercepts damage for. The key word is damage, not hits, as the other competition for uber strong bodyguards, the guardians of fury, intercept hits. This allows the chapter master to use his invulnerability save first, then pass on any unsaved damage onto haggard to use his feel no pain save. All of this comes at the low price of 70 points, which even as a 6 wound and feel no pain upgrade for your chapter master is good value before adding on his melee prowess. ===Enginseer Mightilypissedoff the third, Master of the Armoury=== ===Sergeant Asshole McCuntsface=== ===Sergeant Sky Shitter=== ===Temperus Maximus=== ====Chapter Master Temperus Maximus==== Your classic chapter master in power armour on the surface, 5”, 2+ weapon skill, T4 W7 A5 2+/4++, halves damage (rounding up) received, reroll all failed hits within 6”, deep strike, but with the angry usual angry marine trimmings (4+ bs, S5). Sub sonic battle cry and adamantium cigar prevents all angry marines within 6” suffering negative leadership modifiers and adds 1 to their leadership, which is a bit meh in this addition but still has its uses. What you want him for though is his combat prowess, as although he has the classic uber powerfist, he also comes with power feet and RIGHT IN THE NUTS FUCKER!!! which gives him D6 extra attacks each time he fights, but only with his power feet. And as already stated, power feet are quite dangerous, being effectively less accurate power fists. Combine this with always angry and his inherent attacks rerolls Maximus is able to kill any MEQ character in a single round of combat, or wipe out entire squads of multi wound infantry, making him essentially impossible to tarpit or kill with a single character. However, other than the leadership and rerolls maximus doesn’t add anything extra to your army, and as he is inherently slow, and with his high price tag you will notice his presence in your army list. ==== Maximus, The Absurdly Miffed==== In 8th edition not even the angry marines are safe from being primarisafied. Maximum in his primaries form shares all the same base stats as his non primaris form, but those differences he does have will be noticed. For starters, he has plus 1 wound and attack and toughness 5 which are standard in primaris chapter masters, immediately making anti MEQ weapons latterly ineffective against him, while further buffing his insane melee prowess. His weapons are also all the same except that he gains furious glare, a 2D6 flamer with ap-1, giving him excellent overwatch defence against infantry. For rules he gains YOU DID FUCKING WHAT?!!! and ffffuuuuuuUUUUUUUUUCCCCCCCCKKKKKK!!!!!!!, the former of which allows him to charge after advancing while making him immune to the effects of any stratagem (yours or your opponent) while the latter makes him explode on death to deal D6 mortal wounds to everything in 2D6”. All in all, Maximus, The Absurdly Miffed benefits exceptionally well from becoming a primaris, but still suffers from his previous shortfalls. ===The Guardians of Fury=== The most dangerous infantry the angry marines have access to. Base they’re a unit (2-5 models) of cataphracti terminators (2+/4++, 4”, 2 attacks 3 wounds, half advance distances, ATSKNF and teleport strike) with the usual angry marine dressing (strength 5, 4+ ballistic skill, 2+ weapon skill and always angry). Things start getting interesting however with their weapons, first of which is a flamer (for horde clearance), second there’s power feet along with FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!!! for two extra attacks with power feet at the end of the first phase. By itself this would make them a bit underpowered, so each one of them gets a chain glaive for their main melee weapon, a two profile weapon, one is a Strike, S8 ap -3 D2, a generally all round murder profile which performs well against all targets, and a Sweep, S5 ap-1 D1 where 1 hit counts as 2 for your chaff destruction. If that was that however The Guardians of fury would still be a bit lacking at only 2 attacks, which is where there other abilities come into play. Stone cold anger gives them rerolls to hit, Furious to keep up and FUCK SHIT UP!!! gives them D2 extra attacks each time they fight, D3 when they charge, while No Avenue of Escape reduces the invulnerability saves of enemy units by 1 within 1” of this unit. This gives the guardians up to 7 attacks each on the charge (plus the exploding 6’s attacks) at S8 ap-3 D2 at a -1 invulnerability save. In short, they’re absolutely lethal. For context that’s 5.44 damage against guilliman, the toughest, none titanic unit in the game. Lastly, the unit can intercept hits (not wounds) meant for angry marine characters within 3”, or automatically if the unit is a chapter master or primarch (they cannot divert damage they receive however, despite being characters). However, with their price tag of 70 points each and how powerful they are they’re better of used to back up someone like rachnus or temperus maximus. ===Reclusiarch Mofo===
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