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====Spellswords==== Spellswords are spellcasting specialists trained to support troops in skirmish and in battle. They are trained in the dual talents of swordplay and magick, equally adapt at either. Unlike battle magi, they are often given lighter skirmishing armor, and are also trained in less destructive arts of magick. Alteration is taught to the spellswords to benefit the units they are attached to, and Restoration, to tend to those who might need healing. Veteran spellswords are prized mercenaries and can take the role of adventurer with ease. In battle they are terrible to behold- striking away with blindingly fast blows, running headlong at the front of their formations to get to grips with enemies. Each and every one of these warriors are at least passably trained in the art of enchanting, so they wield gear and trinkets of deceptive power. Entire squads of spellswords are luxuries that not all Hill Kings can afford. 18 pts per model. Elite. Skirmish, Infantry, Breton. 8-16 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Spellsword | 4 | 4 | 3 | 4 | 1 | 3 | 2 | 8 | 4 | 4+ |- | Spellsword Champion | 4 | 4 | 3 | 4 | 1 | 3 | 2 | 9 | 4 | 4+ |} '''Wargear:''' Hand Weapon, Shield, Maille '''Spells:''' The entire unit knows two of the following spells- ''Bound Sword, Bound Spear, Ice Storm, Fireball, Chain Lightning, Stoneflesh, Ward, Fortify Endurance, Fortify Health'' '''Special Rules:''' Soldiers of Fortune: Rather then just train in physical combat, or the pursuit of magick knowledge, Spellswords have chosen to dabble equally in both. When casting, hands using a spear, hand weapon, or greatsword count as empty. Battle Magi: Wearing armor does not give Spellswords Weakened Magicka. The Spellsword Champion is a Character. The entire unit may: *Upgrade one model to Spellsword Champion for +10 pts *Upgrade one model to Standard Bearer for +6 pts *Upgrade one model to Musician for +6 pts. Any number of models may replace both hands with: *Sorcerer Staff (free) *Spear and Shield (free) *Greatsword +3 pts per model *Battleaxe +3 pts per model The entire unit may upgrade their armor to: *Scaled Mail for +3 pts per model *Full Plate Armor for +6 pts per model Any number of models may take: *Dagger +1 pt per model The entire unit may purchase an addition spell from their particular list, for +6 pts per model, or one of the following: *Bound Greatsword +4 pts per model *Bound Battleaxe +4 pts per model *Flame Cloak +9 pts per model *Summon Scamp (cast on 4+) +10pts per model *Summon Flame Atronach (cast on 8+) +15pts per model The Champion may upgrade their armor from Full Plate to Ebony for +9 pts. The Champion may take up to 16 points of magic items from the armory where appropriate. Rules for using Daedra are found here: [[Scrollhammer: Daedra Cults]].
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