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===Special Characters=== [[Image:DagothUr.png|thumb|250px|right|Lord High Councilor of House Dagoth]] ====Dagoth Ur, the Sharmat==== "''What a world.... Perhaps we shall never know. But as I have sympathy for you, and the melancholy fate of all mortals, I shall weep for your death.''" Sharmat and Dream-sleeved inversion, Dagoth Ur once served as the Lord High Councilor of the Sixth House in an age lost past. Now, in this new era, he returns as its god. The Dreamer is awake, and the Sixth House wakes with him. From beneath Red Mountain, Dagoth Ur and his ash vampires returned to the waking world, and as their first act toward setting the world aright, they reclaimed the Heart of Lorkhan, preventing the Tribunal from restoring their profane power. The Pretenders of the Tribunal have proven that they were not worthy of the Heart. See what the they have done. The Tribunal, like ghouls, fed on the nobility, heroism, and trust of their king. They lied to their people, hiding their foul murder of Nerevar and the true source of their profane Divinity. They've sacrificed the honor and dignity of the Dunmer race, and handed over their ancient land to the mongrel dogs of the Empire. But now the Heart has a new master. Whereas the Tribunal guarded the Heart with jealousy and secret, selfish greed, Dagoth Ur shares the power he has from the Heart to help free his mortals from their ancient fears of the gods. As a mortal, Lord Voryn Dagoth was the the friend, brother, and closest shield-companion of the Hortator, Lord Nerevar Indoril, in peace and in war. No houseman ever served Nerevar better or more faithfully. Much that Dagoth Ur did was at his command, at great cost to himself, and his honor. Yet beneath Red Maintain, Nerevar struck down his loyal servant and friend, for the sole crime of guarding that which Nerevar himself had bound him by oath to defend. It was a cruel blow and a bitter betrayal. But it was not the end. Now Dagoth Ur and his house have returned, coming forth to free Morrowind of foreign rulers and divine pretenders. Dagoth Ur shall free the Dunmer from the Imperial yoke, and cast down the false gods of the Temple. He will lead them out of their ancient superstitions, and gift them with intimate knowledge of the divine. Through the power of Akulakhan, Second Numidium, Dagoth Ur shall liberate first Vvardenfell, then Morrowind, and then the rest of Tamriel from the Mongrel armies of the Empire. Through the power of the Heart, Dagoth Ur shall liberate all mortals from ancient superstitions, and glorify their crusade against the gods. In time, every mortal in Tamriel shall feel the liberating contact with the divine. Who knows what we might be capable of once we no longer fear death? Go unto the Sharmat Dagoth Ur as a friend. AE HERMA MORA ALTADOON PADHOME LKHAN AE AI. 600 pts. Dagoth Ur may be taken as a Hero choice. Independent Character, Skirmish, Infantry. Single Model. 50mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Dagoth Ur | 8 | 6 | 5 | 6 | 4 | 4 | 3 | 10 | 10 | - (3++) |} '''Wargear:''' Claws The Mask of the Dreamer: Dagoth Ur wears a mask bearing the great solar disc of the Sixth House Cult. It Causes Terror at -1Ld '''Spells:''' Hand of the Sixth House, Wrath of the Six House, Plaguebloom, Command Mortal, Deathly Weakness, Curse-of-Fire, Curse-of-Ash, Curse-of-Flesh, Curse-of-Ghosts, Curse-of-Seed, Curse-of-Despair. Curse-of-Dreams: This is a shooting attack, cast on a 25+, Illusion. Enemy units within 12" must make a morale test, and on a failure flee. On a roll of 11+ the unit is additionally inflicted with 1d3 cases of Corprus. Wrath of Dagoth: Dagoth Ur inhales the base matter of Nirn, and exhales a wave of Padhomic change that purges what it does not perfect. This is a shooting attack, cast on a 20+. S8 AP7, Move and Fire 2, Range 24". Destruction. A unit wounded by this attack loses 1S, 1T, 1I, an inch of movement, and an attack until the start of your next turn. Does not stack. Inverse-Necromancy: Ash Vampires and Dagoth Ur all bear a connection to the Heart of Lorkhan, and among themselves, allowing him to restore his lieutenants back to function at a whim. Cast on 25+. This spell may be cast at any time. This turn, once only, when you would roll for ''Dagoth's Chosen'', an Ash Vampire is instead resurrected on a roll of 3+, and at 2 wounds. Ash Storm: Cast on a 25+, this spell may be cast at any time. A churning cloud of Ash blankets the battlefield, choking and befuddling all man and mer. This is a status effect that lasts 1d3 turns after casting. At the start of each player's turn, each of their units that are not a majority Ash Creature take 1d6 S3 (magic) hits. A model or unit that is wounded must roll on the normal Blight List. '''Special Rules:''' Regenerate (5+) Rising Divinity: Dagoth Ur is a Physical God with (only) a 3+ Ward Save, Eternal Warrior, Immune to Disease, Cannot be Silenced, Feel no Pain. I Dream That I Am Alive: Whenever Dagoth Ur is reduced to 0 Wounds, roll 3d6 every turn thereafter. On a roll of 13+, Dagoth Ur returns to life at the place where he died with one wound remaining. The Dreamer Is Awake: Dagoth Ur is unaffected by Illusion magic and gains +5 to all spellcasting rolls. Thief of Brass: Dagoth Ur ignores the immunity to Illusion magic normally possessed by mechanical creatures, such as Fabricant Automatons and Dwemer Animunculi. Tonal Synchronotropism: Friendly units within 16" of Dagoth Ur roll on the Greater Blight List rather then the normal Blight List. All units (other then Dagoth Ur) within this area of effect have -1 to the required roll for bestowing a disease. Does not stack with Dromotropic Harmony. '''Disease:''' Corprus Aura (4+), Corprus Attack (2+) Dagoth Ur may take: *Ash Staff +25 pts *The Heart of Lorkhan: +2S, +2T, +2I, Critical Strike (5+), IDTIAA: Brings back at 2 wounds rather than 1, and has his Regeneration upgraded to 4+. +250 pts
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