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===Deathrattle=== Your skeletons and Wight Kings. They vary between chaff and actual damage dealers. They form a very reliable backbone for the Legions of Nagash armies. <div class="mw-collapsible-content"> ====Leaders==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-wightking-en.pdf Wight King w/ Baleful Tomb Blade]''' (120pts) The Wight King on foot is unfortunately pretty unremarkable (The model does look cool so props if you field him). Wight King on a steed, however, deserves a special mention and there is literally no reason why you should run him on foot as it gives you nothing compared to boosted movement and extra attacks. Being a mounted unit, he is a solid addition to a unit of black knights/hexwraiths/dire wolves giving them Deathless Minions and possibly his command ability for black knights while also keeping up with them. He is pretty decent in melee but admittedly is outclassed by a Vampire Lord on Steed which is only 20 points more for a better weapon and access to spells (his command ability carries a steep price). **Here's some food for thought. A Wight King w/ the Baleful Tomb Blade with the Lord of Nagashizzar trait also gives +1 attack to himself, while a Wight King of the Legion of Night can claim a 2+ save while in your territory to help not being shot at. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-wightking-blackaxe-en.pdf Wight King W/ Black Axe]:''' (120pts) Lacks a steed option and has a worse save than its Sword counterpart. Instead, the model can slay enemies that it has allocated wounds to on a 6+, while halving the damage it takes from an attack, rounding up (the remainder are negated). Not a great choice by any stretch of imagination, the insta-kill will come up too infrequently to matter while the armour isn't going to save him from good damage dealers or even normal units. If you want damage, just pay the extra 20 points to get a Vampire Lord. ====Deathrattle Units==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-skeleton-warriors-en.pdf Skeleton Warriors]:''' (Battleline, "Summonable", 80/280pts, Min:10 Max:40) ''Battleline'' for any '''DEATH''' army "Summonable". Literally, the reason you wanted to play Death. These guys are nasty when taken in 40 men chunks. If you go for a 30 or 40 men unit, always go with spears as the sheer volume of attacks thanks to the additional range will outperform by far the +1 to hit. If you take them in their smallest size, to pay the battleline tax for instance, then go for swords (if you are going for min units, just use direwolves. Better in every respect and cheaper too.) With Necromancers casting Vanhel's Danse Macabre and the command ability from regular vampire lords or wight kings these guys will sport 4 attacks each and can fight twice, bonus memes if you have the Grand Host of Nagash allegiance you can also use the Lord of Nagashizzar to give them an extra attack totaling 5 attacks per skeleton. Use both the vampire lord's and the wight king's abilities and get 6 attacks each for 241 attacks, going to 482 attacks with Vanhel's Danse Macabre. They also have a 6+++ FnP and a 6+ save that can be increased to 5+ if the enemy has a weapon with no rend. Against rend -11 or more expect them to drop like flies only to be resurrected in the following hero phase as they are SUMMONABLE and restore d3 models per hero and gravesite. Neat! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-grave-guard-en.pdf Grave Guard]:''' (Conditional Battleline: Grand Host of Nagash, "Summonable", 140/360pts, Min:10 Max:40) sadly not ''Battleline'' for all '''DEATH''' armies. Before the battletome, they were outclassed by skellies but now not so much. Fear not for the Grave Guard can now regenerate models just as fast as skeletons and boost a better armor save and better rend while also deal double damage on a wound roll of 6+. You can take 30 of these guys can be costly if they didn't revive, but since they have 1" swords, it's unlikely they will all be able to attack HOWEVER they'll have enough bodies to keep from being blasted off the table turn 1. The shields are pretty helpful against rend 0, and the great blades +1 to wound really help make these guys as killy as possible so depending on what you normally face at your FLGS you should kit these guys out accordingly which will more than likely be the great blades. Max size is Enough that you can take casualties and still fight back but not so much that you lose efficiency from their 1" weapons. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-black-knights-en.pdf Black Knights]:''' ("Summonable", 120pts, Min:5 Max:20) '''SUMMONABLE''' Black Knights have become an absolutely fantastic unit in LoN due to receiving a +1 to hit with and an additional attack with their lances. This means that on the charge Black Knights can put out a rather frightening amount of 2 damage attacks for a very reasonable price. They are also very survivable, with 2 wounds each and a 5+ save+crypt-shield making it very difficult to wipe the unit before your regeneration kicks in. They only have 2 major weaknesses. First is their lack of rend. This can really gimp them against some targets, but the amount of attacks they put out typically means that only a couple of failed saves can really hurt. Second is that they need the charge to be capable of putting out actual damage. If they have to go into the second round of combat or they are charged themselves they will not hold up in combat at all. This is not so much of a problem as their speed and low price point means that they should both be able to get the charge and they are cheap enough to be used as a tarpit if need be. They are best used as a fast-moving screening unit alongside Hero's like Mannfred who can buff them so they hit obscenely hard on the charge but are also cheap enough that they can be used to buffer the enemy to line up a perfect turn of spellcasting and combat from Mannfred. *'''[https://www.games-workshop.com/resources/PDF/Downloads/aos-warscroll-the-sepulchral-guard-en.pdf Deathrattle Sepulchral Guard]:''' (80pts, Min:7 Max:7) The guys from shadespire are still a thing and coming in smaller sizes than standard Skeleton Warriors min size they instead get to reroll charge rolls for free and come with varied weapon options. Beyond that not much else to write up on them beyond having newer models to standard skeletons. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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