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Warhammer Army Project/Wood Elves
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===Army Composition & Tactics=== Build your tactics around your army. Basically Wood Elves need to ambush, pick their fights carefully, and throw multiple units into every combat they fight if they want to win. One unit on its own is not going anywhere unless it's Wild Riders vs a monster or if the unit is charging the enemy's flanks or rear. Currently, there are four main methods of building your army: *A) '''Shooty army.''' **Don't get charged and keep on shooting. Circle around your foes, slow them down, and don't be afraid to sacrifice a unit if it saves your army. *B) '''Fast combat army.''' **You could take an entire horse army. Very hard to use but pays great dividends. This army should always get to choose when and how it fights. Abuse the Wood Elves' superior movement to ridiculous levels. *C) '''Infantry army.''' **Units of 5 or 6 Treekin have high Strength and Toughness, multiple wounds, good weapons skill, and nearly 20 attacks per turn. Spearelf units are expensive but good for holding characters and are now stubborn even without a glade captain or lord. The enemy will need to kill everyone, so they are not going anywhere for some turns. However, this army will die to anything stronger than a stiff breeze. You do need Dryads and armour slayers to put down that stiff breeze. **new stuff and improvements have made the wood people more melee, Better Trees: Dryad(Core unit DPS and attack resistant), Tree Revenant (teleporting Dryad Spearelfs), Spite Revenant (Scary Tree Revenant skirmishers), Sylvan Hunter(When not shooting, they are Offensive Tree Kin), and the Arch-Revenant Grants them extra attacks from her Frenzy aura. *D) '''Hybrid army.''' **A mix of any of the above.
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