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===Melee Weapons=== Most of these are specific to one unit. The ones that aren't are listed below, and may be taken by sergeants and most characters. As of newer codex, Power Axe and Power Maul are no longer available options in Imperial Guard Armory, but you can simply field them using their Index entries. However, none of them will make you ''great'' at melee. Almost everything that can take something here gives up a chainsword to do so, although normal Commissars do not. *'''Chainsword:''' Some credit must be given to the old standby. In addition to being free, it gives an extra attack with it. This serves to make units like Rough Riders a lot nastier than they might look from their statline (Rough Riders effectively carry two of these, giving them 2 bonus attacks with this profile), and is why Infantry Squad Sergeants should give all of the other options here a complete miss, unless maybe they have a priest. *'''Power Axe:''' Sorry, but it's been been placed under Warhammer legends now, although it's still available for your techpriest. Praise the Omnissiah. S+1 AP-2 looks good on paper, and it is, the only problem being it's 5 points instead of 4. But then again, so what? Generally the best option for killing T3, and not bad against T4, it's the take-all-comers option. Catachan Sergeants especially will appreciate these babies, when they suddenly find themselves wounding MEQs on 3+. *'''Power Fist:''' Sx2 AP-3, but forces a -1 to hit on the model using it. Company/Platoon Commanders and (Lord) Commissars won't feel that too much, but Veteran Sergeants may. While expensive, it's cheaper than it was in the Index, and as a result, almost everything that can take this will see the best results from it, in general - the only real exceptions are Veteran Sergeants. **The {{W40Kkeyword|Vostroyan}} warlord trait makes this deadly, and their relic armour can keep him alive long enough to use it. **{{W40Kkeyword|Catachan}} Company Commanders are the most obvious choice for a power fist - thanks to '''"Brutal Strength"''' you're now S8. Have him order ''Fix Bayonets'' to himself and a nearby infantry squad (preferably a combined squad) and put them both in buff range of Straken and a Priest. That's 9x S8 power fist + 54x S4 attacks all hitting on 4+. *'''Power Maul/Lance:''' Sorry, but it's been been placed under Warhammer legends now. At S+2 AP-1, this is the best choice if you're fielding a Lord Commissar but want to keep him cheap - it'll outperform the sword for the same cost. *'''Power Sword:''' At SUser AP-3 and 4 points, just not good enough for the S3 models that can mostly take this - and the S4 models prefer the Fist. You should generally avoid this unless you're looking for a budget choice for Catachans or plan on taking one of the numerous relic swords the guard get.
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