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==Tactics== ===General Tactics=== ===Specific Tactics=== *3 units of 6 Zoanthropes each (for their guns) mixed with 3 Venomthropes in the middle (for their aura) gets you this: **The 3 venomthropes in the middle are offensively nearly entirely harmless, but aggravating to murder: T5 Sv3+ (4+ in cover)/6++ W3 with '''Stealth'''. **The Zoanthropes are all T5 Sv4+ (5+ in cover)/4++ W3 with '''Stealth'''. **Adding a Psychophage gives you a 6+++ on the above, plus the Phage (with its gun and melee) at T9 Sv2+ (3+ in cover)/6++/5+++ W10. **At this point, you can add Tyrannofexen... Tyrannofices... 1 Tyrannofex or more and/or Maleceptors (with their own aura that makes engaging you in melee a deeply terrible idea). The whole monstrous ball isn't just durable, it's a fairly involved question for your opponent to decide what has target priority - for example, shooting up the venomthropes takes out a defensive buff but doesn't remove any offensive output to speak of (and if your meta favors shooting them up, take more venomthropes MSU style to counter). ***If you want to lean into OC instead, a Tervigon and a bunch of Termagants can be added to this mess and your opponent will have the same issue going on: the rest of the ball is providing murder and defensive buffs, but the Tervigon+Termagants bundle is good at occupying objectives and aggravating to simply wipe off the table. **The biggest problem with this, of course, is that you're using a bunch of 6" auras to pull it off, so the whole army has to be kept annoyingly compact, although nothing in it is unique, so you can make multiple bundles (the biggest downside of this is wasting points on Venomthropes who genuinely bring nothing to the table but their aura, making it less than ideal every time you pay for another unit). {{Warhammer 40k Tactics}} [[Category: Warhammer 40000 Tactics (10E)]]
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