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====Monster Hunter International==== [[Monster Hunter International]] has two types of vampires: Standard and Master. Vampires move faster than humans, drain blood, are weak to silver (like most monsters), holy stuff, faith, sunlight, can't enter buildings unless invited (though invitations are forever and welcome mats count), can be paralyzed with a stake and must be beheaded to kill. Master Vampires are all around stronger and have a few extra powers including only being weakened by a stake, mind reading, hypnotism, more powerful spawn and, rarely, turning to mist. How exactly master status is determined remains unclear, though they are only below Lich (who are very rare) in PUFF value. The second RPG implies normal vampires become masters through age, and in-character speculates the only young master known to exist got that way by using her monster hunting knowledge to feast on other monsters. Normal humans fed on by a vampire will spawn new vampires from their corpse if they die, regardless of how much time has passed, unless it is cremated or beheaded. Vampires in the Monster Hunter International verse are, like all non-ghost undead, universally evil. Such universal ethics is notable, as there's at least one non-evil ''demon'' in the verse (though if he still counts as one is questionable), and at least one other reformed enough for a PUFF exemption. Fiction portraying sparkly, "friendly" vampires is well loved by vampires in this universe: It makes getting victims so much easier. The running jabs are, at least in part, Larry Correia's way of distancing himself from the ''other'', much worse, Utah Mormon urban fantasy writer (though the work of Anne Rice gets a few jabs as well).
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