Editing
Star Wars: Armada
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Ordnance=== *'''Most Frequently Seen''' **'''Assault Concussion Missiles''' - Amazing upgrade that hammers both adjacent hull zones for one damage each on a black crit. Weakens Redirect, can't be Braced, and if you're rolling black dice they can't Evade anyways. As of the 1.5 update it's now an exhaust effect, but it's also now 2 points cheaper. The go-to choice for big ships focused on fighting other big ships. **'''Assault Proton Torpedoes''' - Black crit deals an automatic face-up damage card. Free crits through shields never hurt. The 1.5 card update makes this an exhaust effect, so you'll do that face up card only one time per turn. **'''External Racks''' - Discard to add two black dice to a single attack. A 4-point upgrade that works for any arc and is cheap enough to be an auto-include on anything that can take it, even on kamikaze builds. *'''Arc Upgrades''' **'''Expanded Launchers''' - Two extra black dice in the front arc. Decent enough, but the ACMs are usually more flexible (work on side arc shots) and more cost-efficient. **'''Rapid Reload''' - An extra black die on either side. External racks killed this, since in practice most ordinance ships have difficulty staying alive long enough to justify an expensive modification. *'''Anti Squadron''' **'''Flechette Torpedoes''' - Spend a black critical result while flakking to activate the targeted squadron. While inexpensive and potentially devastating to fighter meta, this is only really seen in the wild on Raider-I's. **'''Ordnance Pods''' - After your attacks, exhaust this card to make a black die flak attack from one of your hull zones. Exclusive to medium or large ships, so putting it on a Raider or MC30 is impossible. This attack stacks with other flak boosting upgrades like General Draven or Agent Kallus. **'''Wide-Area Barrage''' - As a black critical effect against a ship, an enemy ship or squadron at close range of the target takes damage equal to half the number of hits showing on your black dice. Most ships with an Ordnance slot have better cards to put there, and your opponent can just spread out a bit, making it situational. But for 2 points, a last/first Demolisher can rush Gallant Haven, and snipe Jan Ors at the same time.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information