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=Monsters (WIP)= ===Monster Dice Pools=== {| border="1" cellspacing="0" cellpadding="4" style="text-align: center; left" |- !Threat Level ! Low Accuracy || Moderate Accuracy || High Accuracy |- ! Minimal | 2k2 || 3k3 || 4k3 |- ! Low | 3k3 || 4k3 || 5k4 |- ! Moderate | 4k3 || 5k4 || 6k5 |- ! High | 5k4 || 6k5 || 8k5 |} ==Monster Chart (to be updated)== ===Minimal Threat Monsters=== {| border="1" cellspacing="0" cellpadding="4" style="left; text-align: center" class="sortable" |- ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a |- ! Keese | Beast || ¼ || 1 || 2 (Fly 8) || Bite: 2k2 || ¼ || 1 || 4k3 || || Flyby Attack |- ! Rat | Beast || ½ || 1 || 8 (Climb 8) || Bite [Thieving]: 2k2 || ¼ || 1 || 4k3 || || N/A |- ! Bokoblin | Blin || ♥♥ || 4 || 6 || Stick: 3k3 || ½ || 1 || 3k3 || || N/A |- ! Octorok | Aquatic || ♥♥ || 4 || 5 (Swim 5) || Spit Rock: 3k3 || ½ || 15 || 2k2 || || N/A |- ! Zol | Slime || ♥ || 2 || 2 (Jump 4) || Tackle: 3k3 || ¼ || 1 || 2k2 || || Puddle, Split (2 Gel) |- ! Gel | Slime || ¼ || 1 || 1 (Jump 4) || Cling [Cling]: 3k3 || Cling || 1 || 2k2 || || N/A |- ! Chuchu | Slime || ♥♥ || 4 || 3 (Jump 3) || Tackle: 3k3 || ½ || 1 || 2k2 || || Puddle |- ! Rope | Beast || ♥♥ || 2 || 6 || Bite: 3k3 || ½ || 1 || 2k2 || || Charge |- ! Tektite | Insect || ♥♥ || 4 || 2 (Jump 6, Waterwalk 4) || Tackle: 3k3 || ½ || 1 || 3k3 || || N/A |- ! Mad Scrub | Plant || ♥♥ || 2 || 8 || Spit Nut: 3k3 || ½ || 15 || 2k2 || || Withdraw |- ! Deku Baba | Plant || ♥ || 3 || 0 || Bite: 3k3 || ½ || 2 || 2k2 || || N/A |- ! Miniblin | Blin || ½ || 2 || 8 || Trident: 4k3 || ¼ || 1 || 4k3 || || N/A |- ! Walltula | Spider || ½ || 1 || 6 (Climb 6) || Bite: 4k3 || ¼ || 1 || 2k2 || || N/A |- ! Skullfish | Aquatic || ½ || 1 || 0 (Swim 6) || Bite: 4k3 || ¼ || 1 || 2k1 || || N/A |- ! Peahat | Plant || ♥♥ || 3 || 0 (Fly 8) || Spinning Thorns: 3k3 || ½ || 1 || 3k3* || || Flyby Attack |- ! White Bubble | Undead || ♥½ || 1 || 0 (Fly 8) || Bite: 4k3 || ¼ || 1 || 4k3 || || Flyby Attack |- style="display:none" <!-- Sorry, this needs to be the last row for the sorting to work. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} *Weakpoint- The Peahat cannot be harmed while airborne. ===Low Threat Monsters=== {| border="1" cellpadding="4" cellspacing="0" class="sortable" style="left; text-align: center" ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> |- ! Bulblin | Blin || ♥♥♥ || 4 || 6 || Club: 4k3<br>Burning Arrow [Fire]: 4k3 || ½<br>½ || 1<br>20 || 4k3 || || N/A |- ! Bullbo | Beast || ♥♥♥♥♥♥ || 7 || 12 || Gore: 3k3 || ¾ || 1 || 3k3 || || N/A |- ! Skulltula | Spider || ♥♥♥♥ || 5 || 6 (Climb 6) || Kick: 4k3 || ½ || 1 || 5k4* || || Hanging |- ! Goiyra | Humanoid || ♥♥♥♥ || 4 || 6 || Boomerang [Stun, Returning]: 4k3 || ½ || 15 || 3k3 || || N/A |- ! Stalfos Stalker | Undead, Skeleton || ♥♥½ || 4 || 4 (Jump 6) || Swipe: 4k3 <br>Throw Bone: 5k4 || ¼<br>¼ || 1<br>5 || 4k3 || || N/A |- ! Baba Serpent | Plant || ♥♥♥ || 4 || 0 (4 when Severed) || Bite [Grapple]: 4k3 || ¾ || 2 || 3k3 || || Severed Mobility |- ! Kargarok | Beast || ♥♥♥♥ || 6 || 4 (Fly 10) || Peck: 4k3 || ½ || 1 || 4k3 || || N/A |- ! Hylian Guard | Humanoid || ♥♥♥♥ || 4 || 6 || Spear: 5k3 || ½ || 1 || 4k3 || || N/A |- ! Hylian Soldier | Humanoid || ♥♥♥♥ || 4 || 5 || Sword: 4k3 || ½ || 1 || 4k3 || ¼ || N/A |- ! Leever | Beast || ♥♥♥ || 3 || 6 (Burrow 6) || Spikes: 4k3 || ½ || 1 || 4k3 || || N/A |- ! Bari | Aquatic || ♥♥♥ || 5 || 0 (Swim 4) || Tentacle [Electric]: 3k3 || ½ || 1 || 3k3 || || Electrified, Split (2 Biri) |- ! Biri | Aquatic || ½ || 2 || 0 (Swim 4) || Tentacle [Electric]: 3k3 || ¼ || 1 || 3k3 || || Electrified |- ! Mini-Moldorm | Beast || ♥♥ || 8 || 5 || Spiked Bump [Knockback 2]: 3k3 || ½ || 1 || 3k3 || || N/A |- ! Fire-Keese | Beast || ¾ || 1 || 2 (Fly 8) || Bite: 3k3 || ½ || 1 || 5k3 || || Flyby Attack, Ignite |- ! Ice-Keese | Beast || ¾ || 1 || 2 (Fly 8) || Bite: 3k3 || ½ || 1 || 5k3 || || Flyby Attack, Freeze |- ! River Zora | Aquatic, Humanoid || ♥♥♥♥ || 4 || 6 (Swim 8) || Conjure Fireball: 4k3 || ½ || 15 || 3k3 || || N/A |- !Gerudo Pirate | Humanoid || ♥♥♥♥ || 4 || 6 || Twin Sabre: 4k3 || ½ || 1 || 4k3/5k3 with dodge || || N/A |- !Goron Brawler | Humanoid || ♥♥♥♥♥ || 8 || 4(8 rolling) || Fist[Grapple]: 5k4 || ½ || 1 || 3k3 || || N/A |- !Stalchild | Undead, Skeleton || ♥♥♥♥ || 4 || 6 || Swipe: 5k4 || ½ || 1 || 4k3 || || N/A |- !Lanmola | Beast || ♥♥♥♥♥ || 4 || 4(Burrow 6) || Scything Jaws: 4k3 || ½ || 1 || 4k3 || || Surprise |- ! Red Bubble | Undead || ♥♥♥ || 1 || 0 (Fly 8) || Bite: 5k4 || ½ || 1 || 4k3 || || Flyby Attack, Ignite |- ! Blue Bubble | Undead || ♥♥♥ || 1 || 0 (Fly 8) || Bite [Jinx]: 5k4 || 0 || 1 || 4k3 || || Flyby Attack, Jinx[Can only move on next turn] |- style="display:none" <!-- Sorry, but this needs to be the last row for the sorting to work properly. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} *Weakpoint- The Skulltula has a defence of 3k3 from the flank ===Moderate Threat Monsters=== {| border="1" cellspacing="0" cellpadding="4" style="left; text-align: center" class="sortable" |- ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a |- !Moblin | Blin || ♥♥♥♥♥♥ || 8 || 6 || Spear: 6k5 || ½ || 2 || 5k4 || || Charge |- !Hylian Captain | Humanoid || ♥♥♥♥ || 4 || 6 || Trident: 5k4 || ½ || 1 || 5k4 || ¼ || Charge |- !Hylian Archer | Humanoid || ♥♥♥♥ || 4 || 6 || Great Bow: 5k4 || ½ || 20 || 4k3 || || Charge |- !Like-Like | Ooze || ♥♥♥♥♥♥ || 8 || 4 || Engulf [Thieving]:6k5 || ¼ || 1 || 5k4 || ? || Players within 1 range can be grappled by the like-like, grappled players must roll 1d6 to attempt escape, a roll of 5 or more is successful, failed rolls cause players to lose 1 heart container and roll again until the player is dead or escapes. players lose 1 item of GM's choice until the like-like is slain |- !Lizalfos | Saurian || ♥♥♥♥ || 4 || 6 (Jump 8) || Sword: 5k4<br>Leaping Strike: 6k5 || ½<br>½ || 1<br>3 || 5k4 || || N/A |- !Poe | Undead, Ghost || ♥♥♥♥ || 1 || 5 || Lantern: 5k4 || ¼ || 1 || 4k3 || || Phase-Out |- !Floor Master | Undead || ♥♥♥♥♥ || 5 || 4 (Levitate 6) || Swipe: 5k4 || ½ || 1 || 4k3 || || Surprise, Split (3 Mini-Floor Master) |- !Mini-Floor Master | Undead || ♥ || 5 || 4 (Levitate 6) || Swipe: 3k2 || ¼ || 1 || 3k2 || || Grow (Floor Master) |- !Beamos | Construct || ♥♥♥ || 12 || 0 || Lazorz: 6k5 || ? || 10 || 4k3 || ¾ || Bomb/Arrow Vulnerability [Ignores Armour] |- !Ball and Chain Warrior | Humanoid || ♥♥♥♥♥ || 6 || 4 || Ball and Chain [Heavy]: 5k4 || ♥ || 3 || 5k4 || ½ || N/A |- !Dodongo | Saurian || ♥♥♥♥♥ || 10 || 2 || Bite: 5k4<br>Fire Breath[Charge]: 4k3 || ½<br>¾|| 1<br>4 || 4k3 || ½ || Bomb Vulnerability [Ignores Armour] |- !Armos Statue | Construct || ♥♥♥♥ || 12 || 4 || Crush: 4k3<br>Explode: 5k4 || ¾<br>♥|| 1<br>1 || 4k3 || ½ || Bomb Vulnerability [Ignores Armour] |- !ReDead | Undead || ♥♥♥♥♥ || 6 || 3 || Drain Life[Grapple]: 6k5 || ½ || 1 || 4k3 || || Fearful Presence |- !Stalfos Warrior | Undead, Skeleton || ♥♥♥♥♥♥ || 6 || 6 || Sword: 5k4<br>Leaping Strike: 6k5 || ½<br>½ || 1<br>3 || 5k4/6k4 with shield up || || Rise Again |- !Wolfos | Beast || ♥♥♥♥♥ || 5 || 7 || Claw Swipe: 5k4<br>Swift Strike[Exposed]: 6k5 || ½<br>¾ || 1<br>1 || 5k4 || || N/A |- !Freezard | Elemental || ♥♥♥♥♥♥ || 8 || 4 || Icy Breath: 5k4 || ½ || 1 || 5k4 || || Freezing, Regenerate 1, Split (4 Mini Freezard) |- !Mini Freezard | Elemental || ♥ || 2 || 4 || Icy Touch: 3k3 || ½ || 1 || 3k3 || || Freezing, Grow (Freezard) |- !Garo Apprentice | Humanoid || ♥♥♥♥♥ || 4 || 6 || Twin Scimitar: 5k4<br>Knife Throw:5k4 || ½<br>½ || 1<br>10 || 6k5/7k5 with parry || || Surprise |- !Gerudo Soldier | Humanoid || ♥♥♥♥♥ || 4 || 6(12 mounted) || Glaive: 5k4<br>Ice Arrow: 5k4 || ½<br>½ || 1<br>15 || 6k5/7k5 with dodge || || N/A |- !Goron Siegebreaker | Humanoid || ♥♥♥♥♥♥ || 8 || 4(12 rolling) || Fist: 5k4<br>Roll[Charge]: 5k4 || ½<br>½ || 1<br>1 || 6k5 || ½ || Roll Attack |- ! Zora Shorerunner | Aquatic, Humanoid || ♥♥♥♥♥ || 4 || 6 (Swim 8) || Fin Blade: 6k5<br>Electric Field: 5k4 || ½<br>½ || 5<br>1 (5 in water) || 5k4 || || Electric |- style="display:none" <!-- Sorry, this needs to be the last row for the sorting to work. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} ===High Threat Monsters=== {| border="1" cellspacing="0" cellpadding="4" style="left; text-align: center" class="sortable" |- ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a |- !Stalfos Champion | Undead, Skeleton || ♥♥♥♥♥♥♥♥ || 6 || 6 || Ancient Sword: 6k5<br>Leaping Strike: 8k6 || ¾<br>¾ || 1<br>3 || 6k5/7k5 with shield up || ½ || Rise Again |- !Darknut Warrior | Humanoid || ♥♥♥♥♥♥ || 9 || 4 || Great Sword [Heavy]: 6k5<br>Unarmed Strike: 6k5 || ♥<br>¼ || 1<br>1 || 6k5 || ½ || Remove 2 Armour, Disarm [No Great Sword Attack] |- !Mighty Darknut | Humanoid || ♥♥♥♥♥♥♥ || 10 || 4 || Great Sword [Heavy]: 6k5<br>Unarmed Strike: 6k5 || ♥<br>½ || 1<br>1 || 6k5/7k5 with shield up || ½ || Remove 2 Armour, Disarm [No Great Sword Attack or Shield] |- !Iron Knuckle | Humanoid || ♥♥♥♥♥♥♥♥ || 12 || 3 || Great Axe [Heavy]: 6k5 || ♥¼ || 1 || 6k5 || ¾ || Remove 1 Armour |- !Wizrobe | Humanoid || ♥♥♥♥♥ || 4 || 6 (Teleport 8) || Fire Ball [Ignite]: 6k5<br>Lightning Bolt [Stun]: 8k6 || ¾<br>½ || 20<br>5 || 5k4 || || Summon: 3 Miniblin |- !Aerolfos | Saurian || ♥♥♥♥♥ || 5 || 7 (Fly 8) || Short Spear: 6k5 || ¾ || 1 || 6k5/7k5 with shield up || || Flyby Attack |- !Dinalfos | Saurian || ♥♥♥♥♥♥ || 5 || 7 (Jump 8) || Fire Breath [Ignite]: 6k5<br>Axe: 6k5<br>Leaping Strike: 8k6 || ¾<br>¾<br>¾ || 10<br>1<br>3 || 6k5/7k5 with shield up || || N/A |- !Wall Master | Undead || ♥♥♥♥♥♥ || 6 || 4 (Levitate 6) || Plunge into Shadows [Grapple]: 5k4 || Woobed || 1 || 5k4 || || Surprise, Climb |- !Giant Poe | Undead, Ghost || ♥♥♥♥♥♥♥ || 1 || 6 || Fire Breath [Ignite]: 6k5<br>Sabre: 5k4<br>Lantern: 6k5 || ¾<br>½<br>¼ || 10<br>1<br>1 || 8k6 || || Phase-Out, Summon: 2 Poe |- !Gibdos | Undead || ♥♥♥♥♥♥♥ || 7 || 3 || Drain Life[Grapple]: 8k6 || ½ || 1 || 5k4 || || Fearful Presence, Fire Weakness, Curse[Become a Gibdos in 1 week without Song of Healing] |- !Garo Master | Humanoid || ♥♥♥♥♥♥♥ || 4 || 6 || Twin Enchanted Scimitar: 6k5<br>Knife Throw:6k5<br>Seppukku[Explosive]:5k4 || ♥<br>½<br>♥½ || 1<br>10<br>3 || 7k5/8k5 with parry || || Ignite/Freezing, Surprise |- !ReDead Knight | Undead || ♥♥♥♥♥ || 6 || 4 || Drain Life[Grapple]: 6k5<br>Rusted Blade: 6k4 || ½<br>♥ || 1<br>1 || 4k3 || ½ || Fearful Presence |- !Hinox | Blin || ♥♥♥♥♥♥♥♥ || 9 || 5 || Clobber: 7k5<br>Powder Keg[Explosive]: 5k3 || ♥<br>♥¼ || 1<br>5 || 5k4 || || N/A |- !Goron Canoneer | Humanoid || ♥♥♥♥♥♥ || 6 || 4 || Canon[Heavy, Explosive]: 6k3 || ♥ || 10 || 4k3 || || N/A |- !Eyegore | Construct || ♥♥♥♥♥♥♥ || 9 || 5 || Reckless Charge: 6k5<br>Eye Beam: 5k4 || ½<br>♥ || 1<br>10 || 6k5 || ½ || Charge, Arrow Vulnerability [Ignore Armour, Stun] |- style="display:none" <!-- Sorry, this needs to be the last row for the sorting to work. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} *Woobed: Target trapped in shadow world; death of creature releases target. ===Legendary Threat Monsters=== {| border="1" cellspacing="0" cellpadding="4" style="left; text-align: center" class="sortable" |- ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a |- !Gohma | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Mothula | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Helmasaur King | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Vitreous | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Bongo-Bongo | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Koume&Kotake/Twinrova | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Dark Prophet | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Shadow of the Hero | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Armos Knight | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- style="display:none" <!-- Sorry, this needs to be the last row for the sorting to work. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} ===Immortal Threat Monsters=== {| border="1" cellspacing="0" cellpadding="4" style="left; text-align: center" class="sortable" |- ! Name || Type || Life || Mass || Speed || Attack || Damage || Range || Defence || Armour || [[Legend of Zelda RPG/GM Resources#Monsters | Special]] |- style="display:none" <!-- This needs to be the first row for the sorting to work. --> <!-- For Life, use ♥ for full hearts and symbols ¼ ½ ¾ for fractions - it sorts properly. --> | !a || !a || !a || -9 || -9 || !a || !a || -9 || !a || !a || !a |- !Ganon | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Vaati | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- !Majora | ? || ? || ? || ? || ? || ? || ? || ? || ? || ? |- style="display:none" <!-- Sorry, this needs to be the last row for the sorting to work. --> | ~z || ~z || ♦ || 99 || 99 || ~z || ♦ || 99 || ~z || ♦ || ~z |} ==Monster Statblocks (Current)== ===Minimal Threat Monsters=== Defeatable by ordinary means, minions, cannon fodder, threatening only in groups for low-strength characters. Land Octorok (Aquatic) (Medium) *Life: 2, Mass: 3, Speed: 5 (Swim 5) *Attack: Rock Spit (Range 10, 3k3, 1/2H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M1/S1 *P1/W2/C1 Keese (Beast) (Tiny) *Life: 1/4, Mass: 1, Speed: 2 (Fly 8) *Attack: Bite (Range 0, 3k3 1/4H) *Defense: Passive 2k2, Active 4k3 (Dodge 2) *Special: Flyby Attack: Double Action - The Keese flies at twice its speed and makes a bite attack at any point during this movement. It must land at *the end of this movement. *Defensive Flier: Keese are considered to be actively defending while airborne, and cannot otherwise take the Active Defense action. *P2/M1/S1 *P1/W1/C2 Rat (Beast) (Tiny) *Life: 1/2, Mass: 1, Speed: 8 (Climb 8) *Attack: Bite (Range 0, 3k3 1/4H, Thieving) *Defense: Passive 3k3, Active 4k3 (Dodge 2) *Special: Thieving - When the rat hits with a bite attack, it can steal either 5 Rupees or 2 pieces of ammunition per success from the target. *P1/M2/S1 (Stealth 4k3) *P1/W1/C2 Deku Baba (Plant) (Medium) *Life: 2, Mass: 3, Speed: 0 *Attack: Bite (Range 2, 3k3 1/2H) *Defense: Passive 2k2, Active 3k3 (guard 1/4H) *Special: Vulnerable - Fire x2, Edged x2 *P2/M1/S2 *P2/W1/C1 (Gear: Deku Nut/Deku Seeds) Rope (Beast) (Small) *Life: 2, Mass: 2, Speed: 6 *Attack: Bite (Range 1, 3k3 1/2H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *Special: Charger - The Rope gets a +2k0 bonus to charge attacks. *P2/M1/S1 *P2/W1/C1 Walltula (Spider) (Small) *Life: 1/2, Mass: 1, Speed: 6 (Wallclimb 6) *Attack: Bite (Range 1, 4k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M1/S1 *P1/W2/C1 Tektite (Insect) (Medium) *Life: 2, Mass: 4, Move: 2 (Jump 6, Waterwalk 4) *Attack: Tackle (Range 1, 4k3, 1/4H) *Defense: Passive 3k3, Active 4k3 (Dodge Jump 3) *P2/M1/S1 *P1/W1/C2 Morth (Insect) (Tiny) *Life: 1/4, Mass: 1, Speed: 1 (Jump 4) *Attack: Cling (Range 0, 3k3, Cling) *Defense: Passive 2k2, Active 3k3 (Dodge Jump 2) *Special: Cling: On a hit, the Morth sticks to the target, occupying its space. The target takes both a -1k0 penalty to all rolls, -1 speed, and +1 Mass for every 3 Morths attached. The Morth remains attached until killed, submerged in water, or Grappled off. *P1/M1/S1 *P1/W2/C1 Skullfish (Aquatic, Undead) (Tiny) *Life: 1/2, Mass: 1, Speed: 0, Swim 6 *Attack: Bite (Range 1, 4k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P1/M1/S1 *P2/W1/C1 Bokoblin Grunt (Blin) (Medium) *Life: 2, Mass: 3, Speed: 7 *Attack: Boko stick (Range 1, 3k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M2/S1(Acrobatics 3k3) *P1/W1/C2 (Gear: Boko stick) Miniblin (Blin) (Small) *Life: 1/2, Mass: 2, Move: 8 Attack: Trident (Range 1, 4k3, 1/4H) *Defense: Passive 3k3, Active 4k3 (Dodge 2) *P2/M1/S1 *P1/W1/C2 Popo (Strange) (Small) *Life: 1, Mass: 2, Speed: 3 *Attack: Caress (Range 1, 3k3, 1/4H) *Defense: Passive 2k2, Active 3k3 (Guard 1/4H) *P2/M1/S1 *P1/W1/C1 ==Boss Design== One of the most memorable things of any Zelda game is the boss battles. They are part combat, and part puzzle. In a team game, they must force both cooperation as a group and handling independent threats. A good boss should be chosen to fit the theme of the dungeon as well as the overall adventure. You must carefully consider what each party member is capable of so as to create an encounter that challenges them all, but also allows each of them to feel as though they contributed to the outcome in some meaningful way. When designing a boss encounter it is also wise to consider what items the characters discovered within the dungeon and how you can incorporate all of them into the puzzle of exposing the boss's vulnerabilities. A very important consideration is the arena of the battle itself. The environment may be the bigger danger than the boss itself, it may give the boss a distinct advantage or tools to exploit, or the it may be the key to its undoing through clever usage of nearby mechanisms or features. (More to come later, including sample bosses.)
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