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===Special Rules=== *''Cyber Eyes:'' Your vision is enhanced. All artisans add +1 to all shooting rolls. *''Overseer:'' Allies within 12" of this model get to add +6" to their guns' range. Quite the killer move. *''Radiation Power:'' Allies within 12" add +2 AP to their guns, but if they roll a nat 1 to hit, they eat a hit. Note that this doesn't outright kill your guys, but it's not much different. ====Heroes==== *'''Artisan Leader:''' Your most elite hero and model, though they only have a 4+ to quality and defense. Their big specialty is in their versatility, as they have access to the entire artisan armory. They're also able to buy both Overseer and Radiation Power, boosting everything for the army, though it comes at a cost. **Melee: You've got a few decent weapons despite being the shooty faction. If you don't decide to go double-sword (and why would you, you moron?) you can grab either the shock baton (with Blast 3, pretty neat for mobs), energy fist, or energy shield (adding +1 to defense - actually quite good). **Shooting: Now you're talking! If you're that pressed for points, you can just go guns akimbo for a second pistol and only one CCW attack - and you'd be best off for it because you have more shots. If you can spare a few, you can instead buy a , flamethrower pistol, plasma pistol or assault rifle (double the range and you can buy a plasma or fusion rifle as an attachment). For 10 points, you could instead grab a burst laser (slightly better range for AP 2), radiation rifle (A3 Rending), gravity rifle, plasma rifle, or fusion rifle. If you want heavy weapons, you've got three options, and all are costly: the radiation cannon (36" A1 Blast 3 Rending) is the cheapest of the lot, while the plasma cannon (36" A1 Blast 3 AP 2) gives you a blast with reliable AP and the heavy fusion rifle (24" A1 AP 4 Deadly 6) is just if you feel so desperate. *'''Artisan Champion:''' A bit cheaper than the leader, but has a sad 5+ defense. They have all the armory access the leader does, but can only buy either Cult Icon or Redemption, not both - And at a cheaper price. ====Infantry==== *'''Artisan Veteran:''' The most elite among the gangers. They have access to all the guns and maintain the champion's stats. *'''Artisan Ganger:''' These guys only have a 5+ quality. Thus, you start losing access to weapons. For the artisans, this means that your gangers can't be heavy weapons specialists - a bit reasonable with how inaccurate they are. *'''Artisan Rookies:''' The weakest of your army, but you get three of them. While they can use all the melee weapons, you also get a few of the guns available and nothing with good range beyond the assault rifle. That said, the burst laser is a great alternative for forces with good armor.
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