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Codex - Emperor's Nightmare
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==Secundus Nightkin== :100pts :WS4 BS5 S4 T4 W1 I4 A1 Ld9 Sv3+ :'''Unit Composition''': 5 Nightkin :'''Unit Type''': Infantry :'''Wargear''': Power Armour, Sniper Rifle, Bolt Pistol, Darkfire Rounds, Camo Cloak, Frag and Krak grenades :'''Options''': *May include up to 5 additional Nightkin - 20pts/model *Any Nightkin can replace their Sniper Rifles with Combat Knifes - Free **For every 5 Nightkin in the unit, one may replace their Sniper Rifle with: :-Darkfire Flare Rifle - +5pts :-Flamer - +5pts :-Missile Launcher - +15pts :-Meltagun - +15pts :-Plasma Gun - +15pts :-Power Sword - +15pts *2 Nightkin may take a Demolitions Charge - +15pts each *For every 5 Nightkin in the unit, one may replace their Bolt Pistol with a Plasma Pistol - +15pts *Any Nightkin can take: :-Hellfire Rounds - +10pts/model :-Melta Bombs - +5pts/model :'''Special Rules''': And They Shall Know No Fear, Stealth, Infiltrate, Combat Tactics, Combat Squads, Versatile :'''Versatile''': The Nightkin are the cream of Battlegroup Secundus, trained to take on any circumstance. At the beginning of the turn, the controlling player may choose one of the following stances. The benefits of the stance last until the start of the controlling player's next turn. *''May my aim be true'': Slow and Purposeful *''None shall pass'': Defensive Grenades *''Let nothing stand before us'': Move Through Cover *''A prime vantage point'': Immediately go to ground, may still fire at BS3
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