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Campaign:SUNSHINE AND DECAY/Kris
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== Inventory == '''War Fan'''<br/> ''(Armorium, page 17)<br/>'' Speed 4, Accuracy 1, Damage 3L, Parry DV 5, Rate 2, minimums: Str β, Dex ββ, Cost βββ, Tags: D M T When unfolded, the war fan counts as a target shield, adding 1 to the DV for melee and ranged combat. Unfolding the fan is a miscellaneous action with a speed of 3 and a DV penalty of -0 '''Perfect Weaponized Silk Sash'''<br/> ''(weighted rope)<br/>'' Speed 6, Accuracy +1, Damage 4B, Parry DV 5, Rate 2, Minimums: Dex βββ, Cost: ββ, Tags: M, R<br/> ''clinched''<br/> Speed -, Accuracy +1, Damage 4B, Defense -, Rate 1, Minimums: Dex βββ, Cost: ββ, Tags: C, M, R<br/> Directly examining this item to determine if it is a weapon requires a (Perception + Investigation) roll.<br/> Doing so while simply looking at the character over requires a (Perception + Awareness) roll, difficulty 3, instead. '''Silken Armor''' <br/> ''(Artifact ββ) (Page 159 of Books of Sorcery Volume III, Oadenolβs Codex)<br/>'' Soak +5L/3B, Hardness --, Mobility -1*, Fatiuge 0, Cost ββ, Attune ββ, Tags N/A, *Attunement removes this penalty. '''Mask'''<br/> ''(Artifact ββ) Looking like a featureless plain ivory mask, given to Kris by the Celestial God Altair. When attuned for 5m, the wearer may take on the appearance of anyone she wishes and completely control the emotions that face shows. This artifact adds 4 dice to [Intelligence+Larceny] rolls to create a disguise. Additionally, it adds 4 dice to any attempt to misdirect another in regards to the wearer's true intentions. This is used when making a Social Attack. '''Collar of Dawn's Cleansing Light''' <br/> ''(Artifact β) (Page 380 of Exalted 2nd Edition)'' '''Fluff:<br/>''' At first glance, this looks like a slim, close-fitting necklace, closer examination reveals that it's made of five thin wires of orichalcum, braided around and clasped around a tiny jewel. '''Crunch:<br/>''' Negates all penalties to Social rolls that would be applied due to the character being dirty or unkempt. Attuning to the collar extends its powers beyond the Exalt's clothing to her physical body. The artifact adds two dice to (Stamina+Resistance) rolls made against disease or poison.
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