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===<span style="color:#8B0000;">SPIDERFANG</span>=== <div class="mw-collapsible-content"> <big>{{color|#8B0000|Arachnorok Spider Cluster}}</big> '''(100 p) (min 600.pt; max 1440.pt)''' ''2-4 Arachnarok Spiders with Spiderfang Warparty or Flinger and 0-1 Skitterstrand Arachnarok.'' :Each member of the Battalion can reroll every 1 to hit when within 6" from another of them. :*The Monster Mash battalion. A good battalion with a good benefit for good, cheap monsters. The only real downside is you can't fit Shaman-backed Arachnaroks in there, which makes it a little tough to squeeze all your battleline and heroes in a list with all this. <big>{{color|#8B0000|Skitterstrand Nest}}</big> '''(110 p) (min 630.pt; max 890.pt)''' ''2-3 Skitterstrand Arachnaroks.'' : +1 to charge rolls to each model for each of them that came on the battlefield in the current turn. :*Very good. Bring 3 Skitterstrands, have all of them deep strike, and get +3 to charge, making your opponent very sad. Only downside is that to run this you've got to buy, assemble, and paint two to three arachnaroks. :*(also their bases and models aren't that little, so find a way to put all three of them in vharge distance can be really difficult sometime. ) <big>{{color|#8B0000|Spider Rider Skitterswarm}}</big> '''(120 p) (min 420.pt; no max .pt)''' ''0-1 Scuttleboss on Giant Spider and 3+ units of Spider Riders.'' :+2" movement to every Battalion member. :*Solid. What else is there to say? For the price of 6 Spider Riders you can turn all of your Spider Riders into extra fast zoomy boys. <big>{{color|#8B0000|Spiderfang Stalktribe (Superbattalion)}}</big> '''(110 p) (min 1180.pt; no max .pt)''' ''1 Webspinner Shaman (with or without the Arachnarok Spider), 0-2 Webspinner Shamans, 1-2 Arachnarok Spider Clusters, 1+ Spider Rider Skitterswarms and 0-1 Skitterstrand Nest.'' :Each model in the Battalion that is within 24" from the Battalion's Webspinner Shaman(s) can reroll every 1 to save. :*Great for a superbattalion, the effect is maximized with the giant base size of the Shaman on Arachnarok, making your whole army a little more survivable. Especially good if you have a second Arachnarok shaman or even another Spiderfang Shaman on foot. If you're running a 2k or 2.5k list of Spiderfang, this is definitely a great battalion to consider. All that being said, there's a ''lot'' of Arachnaroks in this battalion, and you'll probably start hitting the Behemoth cap, meaning that fitting Spiderfang Arachnaroks in your list can get tough. :There is no Grimscuttle version of this battalion. <big>{{color|#8B0000|Grimscuttle Spider Cluster}}</big> '''(140 p) (min ?.pt; max ?.pt)''' ''2-4 {{AOSKeyword|Grimscuttle}} Arachnaroks.'' :+30 on the Skitterstrand Nest and no restrictions on the type of Arachnaroks you're taking - you can include the Shaman Arachnarok and multiple basic Arachnaroks! :Instead of rerolling, you get +1 to melee hit rolls for units within the battalion. :*Now that is decent. While this won't affect your spider venom ability, unlike the regular Spider Cluster, it'll allow for more attacks in general to make it through. <big>{{color|#8B0000|Grimscuttle Nest}}</big> '''(140 p) (min 630.pt; max 890.pt)''' ''2-3 {{AOSKeyword|Grimscuttle}} Skitterstrand Arachnaroks.'' :+30 on the regular nest : Instead of the +1 to charge rolls, instead of making normal moves, they can teleport all the way across the battlefield and end up 9" away from any enemy units. :*Being able to "nothing personal, kid" is pretty cool, although with their inherent deepstriking, its kinda redundant. In comparison, the +1 to charge from the regular Skitterstrand Nest makes it difficult to take this, with a higher chance of the giant spiders making their charge, while a Skitterstrand from this battalion would always be charging from 9", if you chose to do their special move. Hard pass on this one. <big>{{color|#8B0000|Grimscuttle Skitterswarm}}</big> '''(140 p) (min ?.pt; no max .pt)''' ''0-1 {{AOSKeyword|Grimscuttle}} Scuttleboss on Giant Spider or {{AOSKeyword|Grimscuttle}} Webspinner Shaman and 3+ units of {{AOSKeyword|Grimscuttle}} Spider Riders.'' :+20 points on the standard Skitterswarm, plus you can use a Webspinner Shaman instead of the Scuttleboss. :Instead of better movement, Before the first battle round, but after you know whose going first, you can put into reserve D3 units from this battalion and bring them out at the end of your first movement phase, 6" from battlefield edge and 9" from enemies. :*You'll have to justify bringing this. The fact that you're not guaranteed all of the units in this battalion from outflanking makes it difficult to bring, but you get the benefit of saving at least one unit within it from being killed early on, if you go second. Defensively, its not bad, but if you're in the market for mobility, take the regular Skitterswarm. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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