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==''Lancer''-Class Pursuit Ship/Shadow Caster== [[File:Shadowport_Hunter_XWM.png|thumb|right|200px]] A bounty hunter ship introduced in ''Rebels'', and recycled from unused concept art for the earlier ''Clone Wars'' series. The ship's design maybe looks like it belongs more in Star Trek than Star Wars, but some people love it for harkening back to the old pancake ships. In 1st Edition, the Lancer-class introduced us to the Mobile Firing Arc and "Rotate Arc" action. Otherwise, the Lancer is a decently tough large ship, with an attack 3 forward gun and attack 2 turret, 2 agility, 8 hull, and two shields. It also has focus, target lock, evade and rotate arc, as well as a dial with an amazing array of green high-speed moves. It can equip one crew and two illicit upgrades, which gives it some flexibility in terms of nasty tricks. It also has some unique upgrades; *The ''Shadow Caster'' title allows you to assign a Tractor token to an enemy ship if you hit them with an attack in your mobile and forward arcs. <gallery> Image:Swx56_box_left.png Image:Banshee_design_asset.jpeg|Concept art of the Banshee </gallery> ===Pilots=== *'''Shadowport Hunter''': A ruthless contract killer for some criminal outfit, a generic with Init 2. *'''Sabine Wren''': Sabine's second pilot card, representing her bounty hunting days when she was like 13. Sabine is Init 3, still. Her ability is different, however, adding 1 focus result to defense rolls when an enemy ship at range 0-2 is inside your mobile firing arc. If you're up against a swarm, Manaroo or Perceptive Copilot can be good to have. *'''Asajj Ventress''': Despite being dead for like 15 years when these other pilots were flying around, the dark disciple returns as a Lancer pilot, who has Initiative 4 and a Force Talent slot. Asajj has a very nasty ability, spending a Force point to assign a stress token to a ship at range 0-2 in her turret arc at the start of Engagement unless they remove a green token. Combos well with the crew card Latts Razzi, which can heal an enemy's stress to give you an evade result when they attack. *'''Ketsu Onyo''': Captain of the ''Shadow Caster'', and a bounty hunter for Black Sun who decided to help her sister-in-arms Sabine out in the Rebellion. Kestu is an Init 5 pilot, with Talent slot. Her ability gives an enemy ship at Range 0-1 a Tractor Beam token (which reduces agility) at the start of combat if they are in '''both''' the normal and mobile arcs. **Crew Ketsu is pretty useful in any tractor build. You can prevent one enemy ship in your firing arc range 0-2 from remove its tractor tokens at the end of the round.
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