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==VCX-100 Light Freighter and VCX-series Attack Shuttle/The Ghost and The Phantom== [[File:The Ghost Art.png|thumb|200px|right]] The main ship from the animated "Rebels" series put out by Disney, inspired by the real life B-17 Flying Fortress and in X-Wing it can really show it! Another Corellian modular model (model as in "type of ship", not "you have to buy this mini in parts"), The Ghost has powerful stealth technology and extremely powerful armaments, but that's not its main draw. That would be the VCX-series Attack Shuttle that comes with it; it's a small but fast and surprisingly hard-hitting given its size. The shuttle can dock with the VCX-100 at will, effectively acting as a secondary turret when things are too dangerous for it to be deployed on its own. The Sheathipede-class Shuttle was later released as an alternative to the Attack Shuttle(which got destroyed in Season 3 due to Ezra being a dick). It doesn't hit as hard, nor does it grant a bonus attack when docked, but it has the Coordinate action. When docked, the Ghost can Coordinate for free before moving. The VCX-100 can be deployed with it's free title, the ''Ghost''. Doing so will allow either Shuttle to equip the ''Phantom'' title (almost free), and allow the Ghost to deploy the Phantom from its rear guides after executing a maneuver. The Phantom's title allows it to perform primary weapon attacks from its special firing arc while docked with the Ghost. The VCX is a hefty platform being Rebel's first 4 attack die ship, 10 Hull and 6 shields, but no Agility. It can focus, target lock and reinforce, and has an impressive upgrade bar for Sensor, Turret, Torpedo, and two crew slots, along with an exceptionally agile dial for a ship so huge it needs a unique type of peg to stand on it's base. The attack shuttle is fragile with 2 and 2 health and only 2 agility, but has 3 attack still and can barrel roll and evade in addition to Focus - and can equip a single crew and turret upgrade. Lastly the VCX lives up to its 'flying fortress' inspiration by having three options for attack. One primary, One bonus for the docked attack shuttle (it can make a rear arc attack after a primary or turret attack) and a turret attack with either Ezra or a bog standard veteran turret gunner. The rules instate a hard cap of one bonus attack per round, so you couldn't actually perform three attacks in one round, but the versatility unmatched. <gallery> Image:The Ghost Mini.png Image:The Ghost Specs.jpg Image:The Ghost Interior.png|Not exactly the Corellian Corvette. </gallery> ===VCX-100 Pilots=== *'''Lothal Rebel''': The generic VCX pilot. *'''"Chopper"''': The first unique pilot, Chopper is the ''Ghost'' crew's angry, sociopathic astromech droid(who happens to have one of the highest onscreen kill counts after the guys who killed the Death Stars). His ability causes enemy ships he's touching to become double-jammed in the Combat phase, making him nasty with builds focused on bumping. *'''Alexsandr Kallus:''' ('''H&A''') A bad guy in ''Rebels'' that later turns good. When defending, if the attacker modifies any attack dice, you can roll an additional defense die. Handy. *'''Kanan Jarrus''': An ex-Jedi Padawan turned Rebel, Kanan is a major character in ''Rebels'' and often leads them in the field on an op. His ability allows you to spend a Force Point to cause any enemy ship attacking a friendly in his firing arc to roll one less die. Great for certain tanking builds, but the force makes him ''expensive'' to deploy. *'''Hera Syndulla''': A female twi'lek and captain of the Ghost. Her ability lets you reveal a blue or red maneuver, and switch to any other maneuver of the same difficulty (i/e color), giving her a lot of flexibility in the Ghost. Nien Numb and Seasoned Navigator make awesome copilots to her. ===Attack Shuttle Pilots=== *'''"Zeb" Orrelios''': A male Lasat, and muscle on the Ghost crew. Zeb's ability lets you cancel crits before hits when defending - allowing you to minimize nasty surprises. Good, low-cost pick if you just need a body to work the Ghost's tail gun. *'''Ezra Bridger''': A force-sensitive street rat picked up by Kanan to train, he's skilled but inexperienced. His ability is when stressed he can spend 1 Force to turn two eye results into hit/evades. [[What|He also allows Maul to be in your squad.]] *'''Sabine Wren''': A female mando who loves bombs and art (and sometimes art that is bombs). Her ability allows you to boost or barrel roll free action before you reveal your maneuver which makes her very flexible. *'''Hera Syndulla''': Hera can also fly the Shuttle, where she keeps her initiative. Her ability remains the same as in the VCX. ===Sheathipede-class Shuttle Pilots=== *'''AP-5:''' [[Original character, do not steal|A droid who defected from the Empire]]. He has an initiative of 1 and can coordinate ships that have exactly 1 stress token. Lowest cost means that he's the one to pick if you have no intention to undock, but his [[RAW|ability cannot be used while docked]]. *'''"Zeb" Orrelios:''' Zeb's ability allows the dinky command vessel to throw down on the cheap when undocked. *'''Ezra Bridger:''' Same deal in the Attack Shuttle. *'''Fenn Rau:''' After his stint of Trainspotting with Obi-Wan Kenobi, Kevin McKidd became a Mandalorian and gunned down a handful of Rebels, including [[Plot Armor|Hera Syndulla]], before becoming one himself. His ability lets him get stressed to pick an enemy ship in his firing arc and prevent them from spending tokens to modify attack dice. This ability was stupidly [[crunchy]] in 1st Edition.
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