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Warhammer 40,000/6th Edition Tactics/Eldar
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==Tactics== So, here we have an army that is strongly specialized heading into a battle where any sort of enemy (From an armor company to a swarm of angry cockroaches) could show up and start shooting, or eating faces. You gotta bring along the right tools or you're screwed. Within that context, putting together an Eldar army isn't so hard - half the troops only do one thing, and most often that's "shred infantry." First, and I hate to repeat myself, the specialist nature of this army means that you could very easily bring 1000 points of awesome fun stuff but still lack the ability to melt enemy tanks. You then end up watching an invincible White Elephant stomp all over your fancy troops. For your own sake, don't go to war without a Falcon or a Fire Prism, or even some Dragons or Wraithguard, or just somebody with some Brightlances. Take anti-tank stuff, because nothing is more expensive than regret. Your army is likewise incomplete without some hand to hand troops. Against Space Marines and Necrons, Banshees are the suggested elf type, while Scorpions should be used against Orks and probably Tyranids. Harlequins should be thrown at anyone who doesn't understand how [[cheesy]] this army can really get. However, remember to tilt the odds in your favor before the fight. These aren't space marines you're playing, sonny boy - fight dirty. Questions about Troops and capturing objectives are hard to settle, so every Kaladriel is going to have to decide for himself. Of course a big meaty unit of Guards or Vengers running over to an objective and Going to Ground is a great way to make everyone sad. Two such units (always take Warlocks and probably Scatter Lasers) will give you great ability to hold turf as long as you aren't point-charged by Vanguard Veterans. 3 Guardian Jetbikes go for 51 points, and they can beat almost anyone to a far-flung objective, except Rangers who can infiltrate. Anyway, piles of raw bullet sponge are rare in the Eldar army (wraithguards come to mind, but they cost a lot of points and an <s>insane amount of dollars</s> Lulz they are now physically cheaper than avengers) and everyone loves Objectives so think it over. Space Marine and Necron officers might be fine at running around by themselves and doing CS Goto stuff, but your little fairy princes and interior decorators can't do that because they will die. Your boss men have T3 and 4++ saves and there's nothing you can do about it. To practice true Unit Synergy, you are going to team your Farseer or Autarch up with somebody. Between the two, the Autarch is the 'I don't care about my HQ' choice - he is cheap and easy to design once you accept that he is basically just going to lead your favorite team of Aspect Warriors and make sexual advances on the Exarch. Don't overthink him, and don't feel like he always has to have a spider pack. Remember the reserve roll modifications, since that is probably the real reason you are taking him (or her, hard to tell). Farseers are the big HQ choice, who are there to set the tone of your army. The proactive Farseer (and his Warlocks) will want to jetbike forwards, whang on tanks and zap enemy officers with Mind War. The sneaky, methodical Eldar player will plant him in the middle somewhere and have him cast Guide and Doom into every firefight. Above all else, '''play to this army's strengths'''. You will ''lose'' exchanges of fire with the [[Imperial Guard|hammer of the Imperium]] or the [[Tau|weeaboo space communists]], you will ''lose'' battles of attrition to Orks and 'Nids, and you will ''lose'' in close-combat to the specialists of other races. Take full advantage of the other races' weaknesses, and exploit the ever-loving shit out of them. If you fail to do so, the bulk of your army will be turned into brightly-colored confetti in short order. Special note must be made of enemy artillery units - focusing as heavily as they do on light armor, [[Basilisk]]s, [[Manticore Rocket Launcher]]s, and Doomsday Arks are your kryptonite, and must be focused on ''immediately'', as much their analogues amongst other races, such as Whirlwinds or Skyrays. Make extensive use of your superior mobility against these, deep strike them if possible, and do anything you can to kill them before they can get a shot off - your superior mobility (and ability to control distance) means little to [[Deathstrike Missile Launcher|a unit which can fire from across the map]].
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