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==Nullification Cult== ===Warhammer 40k 7th edition=== '''Kathal, Chapter Master of the Sons of Malice (HQ)''' 220 Points {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Kathal || 6 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': The 11th Knight :'''Unit Type''': Infantry (Unique Character) :'''Wargear''': *Terminator Armour *Sigil of Corruption *Melta Bombs :'''Chaos Artefacts''': *'''War Without End''': War Without End is the personal weapon of Kathal which he wielded during the "Challenge of the Labyrinth". He first attained it when looting a Purifier from a fight with the Grey Knights, Sanctic enchantments serving in place of special fuel. War Without End has the following profile '''Template, S7, AP4, Assault 1, Soulblaze'''. *'''The 11th Talon''': The 11th Talon is Kathal's reward for clearing the "Challenge of the Labyrinth" and the proof that has cleared it, taken from the Shrine of Malal found at the heart of the Space Hulk "Labyrinth", this Axe pulses with power and will be used to perform the final sacrifice needed to bring Malal to the Material world. The 11th Talon is a Power Axe. In addition, the 11th talon ignores all invulnerable saves always wounds on 4+, unless he would wound with lower. :'''Warlord Trait''': Exalted Champion :'''Special Rules''': Champions of Chaos, Fearless, Independent Character, Veterans of the Long War, Mark of Malal *Lord of Malice: In a primary detachment that includes Kathal, Null Knights are troop choices instead of Elites. :'''Options''': Kathal may replace War Without End with a Reaper Autocannon (10pts) '''Null Knights (Elites)''' 100 Points {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Null Knight | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ |- | Null Champion | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |} UNIT TYPE: Infantry (Null Champion is a character) UNIT COMPOSITION: 4 Null Knights, 1 Null Champion WARGEAR: Power Armour, Boltgun, Bolt Pistol, Frag Grenades, Krak Grenades SPECIAL RULES: Champions of Chaos (Champion only), Mark of Malal, Fearless OPTIONS: *May include 15 additional Null Knights - 18 pts/model *Any Null Knight may: **replace his Boltgun with a: *** CCW - free *** Grenade Launcher - 3 pts/model **take a CCW - 1 pt/model *One Null Knight per 10 models may replace his Boltgun with a Missile Launcher (with Frag and Krak missiles) - 15 pts **Any Null Knight with a Missile Launcher may take Flakk Missiles - 10 pts *The Null Champion may take items from the Melee Weapons and/or Ranged Weapons section of the wargear list. *The Null Champion may take a Gift of Mutation - 10 pts *The Null Champion may take a Demolition Charge - 20 pts *The Null Champion may take Melta Bombs - 5 pts *One model in the unit may take a Icon of Anarchy - 25 pts *The unit may take the Veterans of the Long War special rule - 1 pt/model *The unit may take a Chaos Rhino as a Dedicated Transport. ===Warhammer Fantasy=== '''Kaleb Daark (Lord)''' 375 Points {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Troop Type |- | Kaleb Daark || 4 || 8 || 3 || 5 || 5 || 3 || 7 || 5 || 9 || Infantry (Special Character) |} <br style="clear: both; height: 0px;" /> :'''Equipment''': Shield :'''Magic Items''': *'''Dreadaxe''': Dreadaxe is a living axe, bearing part of the soul of a Guardian of Contradictions. As the weapon strikes its jaws close, biting deep into the soul-stuff of his victim. As the soul of the victim is sucked out the body shrivels away to almost nothing. If Kaleb Daark inflicts an unsaved wound, Dreadaxe will attempt to drain the victims soul. The victim must take a Leadership test. If the test is failed then the victim is automatically killed (no saves allowed). In addition, the victim's soul feeds Malal, Dreadaxe and Kaleb. The leadership of the victim is then divided by three with any remainder ignored. One third goes to Malal and is ignored for the purposes of the game, one third goes to Dreadaxe, and the last third goes to Kaleb. The points that go into Dreadaxe can be used in the next round of combat only as a 'to wound' bonus. All points are used at once and are not carried over. The points that go to Kaleb are retained in a pool. A maximum of 1 point may be used in any turn to modify any dice rolled by Kaleb by 1. *'''Leech Armor''': Kaleb Daark is a pale man with white hair, which is the only visibly apparent affect of the strain from his relationship with Malal. Most of the strain from that relationship comes from the Leech Armor that he wears which drains him in order to toughen itself. Chaos Armor. The Leech Armor grants a 4+ Ward Save and the Magic Resistance (1) special rule. For each wound that Kaleb suffers, his Ward Save suffers a -1 penalty (so if he has two wound remaining he has a 5+ Ward Save and if he has one wound remaining he has a 6+ Ward Save). If Kaleb regains any lost wound for any reason, he loses the penalty to his Ward Save. :'''Special Rules''': Eye of the Gods, Mark of Malal :'''Options''': May ride a Daemonic Mount: 35 points *The Daemonic Mount may be upgraded to have Barding: 15 points ===Age of Sigmar=== '''Kaleb Daark''' {| class="wikitable" |- ! M ! W ! Sv ! Brv |- | 5" | 5 | * | 8 |- |} {| class="wikitable" |- ! Melee Weapons ! Range ! Attacks ! To Hit ! To Wound ! Rend ! Damage |- | Dreadaxe | 1" | 4 | 3+ | 3+ | - | D3 |- |} {| class="wikitable" |- ! Wounds Suffered ! Save |- | 0 | 2+ |- | 1 | 3+ |- | 2 | 4+ |- | 3 | 5+ |- | 4+ | 6+ |} DESCRIPTION: Kaleb Daark is a single model. He wields the biting Dreadaxe that sucks the soul out of its victims and guards against enemy attacks with a Chaos Runeshield. ABILITIES: Chaos Runeshield: Roll a dice each time Kaleb Daark suffers a mortal wound. On a 5 or a 6 that mortal wound is ignored. Dreadaxe: Every time Kaleb Daark slays a hero or monster with Dreadaxe, the bravery of the victim is then divided by three with any remainder ignored. One third goes to Malal and is ignored for the purposes of the game, one third goes to Dreadaxe, and the last third goes to Kaleb. The points that go into Dreadaxe can be used in the next round of combat in order to add a +1 bonus to its To Wound rolls. All points are used at once and are not carried over. The points that go to Kaleb recover lost wounds. Any excess are discarded. KEYWORDS: Chaos, Mortal, Malal, Hero, Kaleb Daark '''Malal Chaos Lord''' {| class="wikitable" |- ! M ! W ! Sv ! Brv |- | 5" | 5 | 4+ | 8 |- |} {| class="wikitable" |- ! Melee Weapons ! Range ! Attacks ! To Hit ! To Wound ! Rend ! Damage |- | Parascythe | 2" | 3 | 3+ | 3+ | -5 | D3 |- |} DESCRIPTION: A Malal Chaos Lord is a single model. He wields an enormous Parascythe. ABILITIES: Killing Blow: Every To Hit roll of 6 made with the Parascythe inflicts a Mortal Wound. COMMAND TRAITS: Lord of Demolition: Emanating limitless spite, the Chaos Lord exhorts his followers to break everything they can get ahold of until it all ends up for naught. Until your next Hero phase, add 1 to the Damage characteristic of any melee weapon used by Mortal Malal units within 6" of this model. KEYWORDS: Chaos, Mortal, Malal, Hero, Malal Chaos Lord '''Malal Chaos Lord on Parasite Tick''' {| class="wikitable" |- ! M ! W ! Sv ! Brv |- | 10" | 7 | 4+ | 8 |- |} {| class="wikitable" |- ! Melee Weapons ! Range ! Attacks ! To Hit ! To Wound ! Rend ! Damage |- | Sickle of Ruin | 1" | 6 | 3+ | 3+ | -1 | 1 |- | Draining Bite | 1" | 3 | 4+ | 4+ | - | 1 |- |} DESCRIPTION: A Malal Chaos Lord on Parasite Tick is a single model. He wields a Chaos Runeshield and Sickle of Ruin. ABILITIES: Chaos Runeshield: Roll a dice each time a Malal Chaos Lord on Parasite Tick suffers a mortal wound. On a 5 or a 6 that mortal wound is ignored. Draining Bite: On a turn when this model inflicts casualties with its Draining Bite, it gains a 3+ save until its next combat phase. Devour Essence: A Malal Chaos Lord on Parasite Tick heals 1 wound at the end of any combat phase in which it killed any models with its Draining Bite. If it killed any Heroes or Monsters, it heals D3 wounds instead. COMMAND TRAITS: Draining Aura: The Malal Chaos Lord on Parasite Tick focuses on a single target, sapping their abilities. If a Malal Chaos Lord on Parasite Tick uses this ability, select a single enemy unit within 11". That unit must subtract one from all To Hit, To Wound and Saves it makes until the next Hero phase. KEYWORDS: Chaos, Mortal, Malal, Hero, Malal Chaos Lord on Parasite Tick
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