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===Unearthed Arcana: Centaurs and Minotaurs=== *[[Centaur]] Nature-loving hippies, evidently built to be Rangers. +2 Strength, +1 Wisdom, appropriately ridiculous walking speed of 40ft, and proficiency in Survival; you get once-per-short-rest double damage when charging a target, and your hooves count as natural weapons. You also get "Equine Build", which is Powerful Build plus increased difficulty in climbing and [[Cavalier|the ability to let allies ride on your back]]. Lastly, "Hybrid Nature" means you count as both humanoid and monstrosity, which will only rarely affect the game and be actually useful to you precisely never. Note that an odd interaction means that centaurs themselves aren’t necessarily unable to have mounts, and they also count as medium creatures themselves, thus leading to the infamous “Quintuple Centaur Stack.” *[[Minotaur]] A "revision" of the one that appeared in Waterborne Adventures... which is to say it throws out all of the flavorful mechanics and "brutal cunning" focus to be a generic "brute" race (but with horns this time!), [[Derp|despite the fact that WOTC gave them the Krynn-based flavor in the first place because they didn't need another generic brute race]]. They lose Labyrinthine Recall and Sea Reaver (traits that would be rarely used at best, but that added character), and swap out their flexible ability score bonus for a flat +2 strength, +1 constitution. But they get proficiency in Intimidation and the Centaur's "Hybrid Nature" now. [[Skub|Yaaaaaaaaaaaaay.]]
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