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Disney Villains Victorious K/L/Rs
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== Ursula of the Sea (Origin: The Little Mermaid) == King - Ursula the Sea Witch<br/> The once outcast Ursula realized her true power after she manipulated King Triton into surrendering his trident to her, multiplying her magic exponentially. Her command of the seas was challenged by the sea goddess Calypso, who jealously kept the same domain, and the two fought in a catastrophic battle that raged for days. Ursula emerged victorious, though no one knows for sure what happened to Calypso as she has not been seen since. With no one else able or willing to oppose her might, Ursula quickly dominated the oceans and seas of the world. In contrast to the vast power she now possesses, Ursula is still more comfortable in the role of manipulator than wrathful god. She is relatively reasonable and entertains offers and alliances if she believes there is something to be gained. She was alerted to the possibilities of other worlds after discovering the magical potential of the dreamer Wendy Darling, who had walked the plank out of Neverland and into her clutches. Ursula has been wary of the interference of land-dwellers since her rise to power, and the possibility of other worlds has made her ever more suspicious of their scheming.<br/> Land - The Seas and Oceans<br/> Ursula's seas share more borders than any other kingdom in the world, and she sends her agents to police the shallows of more enterprising nations constantly. She only welcomes ships which have entered into agreements with her, and quickly attacks those who sail uninvited over her waves. Any travelers on the sea must either bargain with the witch or find some other safe method of travel. The East India Trading Company has entered into one such agreement with Ursula, and the players may purchase passage with the company for a modest fee. For those seeking to openly defy the sea witch, the flying fleet of Captain Hook and the Atlantean submarine armada are perhaps their best hopes of travel. Other forces like Davy Jones and the Kraken challenge Ursula's rule of the sea without much fear of her powers. The deep oceans hold many secrets, and despite Ursula's widespread knowledge, there are mysteries that even she has not yet discovered.<br/> Rule - The Wind and Tides<br/> The sea and storm bend to the will of the sea witch, as well as the myriad creatures of the deep. Each time a new ship embarks, news travels to Ursula within the hour, and she then decides how best to treat it, depending on her deals. Her control of the ocean is vast, though she is not always able to control the greater part of the world. The witch herself moves through the ocean at her leisure, heralded by a massive storm and the sudden appearance of riptides and whirlpools. For any threats she is too far away to deal with, she can command legions of sea creatures to attack in her stead. If the players make a deal with Ursula, she will likely ignore them, as she is arrogant enough to assume they are no threat if they are under her thumb. If the players do defy Ursula however, she will send sea creatures to assault them depending on how threatening she thinks they are. If the players have defeated relatively few kings, the attackers will be average predators, though if the players have a reputation as kingslayers, she will send sea monsters and storms, if not appearing in person to nip any possible threat in the bud. Traveling the seas unaided is inadvisable at best.<br/>
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