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Codex - Tyranids: /tg/'s 8th Edition
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===Ranged Biomorphs=== *'''Acid Spit and Pyro-acid Spit''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Spit''' || 24" || Assault 2D6 || 6 || -5 || 3 || This weapon automatically hits its target. |- |'''Pyro-acid Spit''' || 18" || Pistol 4D6 || 6 || -3 || 2 || This weapon automatically hits its target. |} *'''Acid Spray Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Spray''' || 18" || assault 2D6 || User || -1 || D3 || This weapon automatically hits its target. For each vehicle hit this weapon roll a D6 before rolling to wound. On a 3+ the vehicle loses one point of toughness for the rest of the game. |- |'''Bio-Acid Spray''' || 8" || Assault 2D6 || 6 || -2 || D3 || This weapon hits its target automatically. |} *'''Bio-cannons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-cannon''' || 48" || Heavy 6 || 8 || -2 || D3 || - |- |'''Dire Bio-cannon''' || 48" || Macro 6 || 10 || -2 || 2D6 || - |- |'''Hydraphant Dire Bio-cannon''' || 96" || Macro 12 || 16 || -3 || 2D6 || Every wound roll of 6+ against {{W40kKeyword|Vehicles}}, {{W40kKeyword|Monsters}} or {{W40kKeyword|Titanic}} units inflicts an additional 3D3 mortal wounds in addition to its normal damage. |} *'''Bio-electric Pulse Weapons:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-Electric Pulse''' || 12" || Assault 6 || 5 || 0 || 1 || Against a {{W40kKeyword|Vehicle}} this weapon inflicts a mortal wounds on a wound roll of 6+. |- |'''Bio-Electric Pulse with Containment Spines''' || 12" || Assault 12 || 5 || 0 || 1 || Against a {{W40kKeyword|Vehicle}} this weapon inflicts a mortal wounds on a wound roll of 6+. |} *'''Bio-Plasma''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-plasmic Glob''' || 12" || Assault D3 || 7 || -3 || D3 || - |- |'''Bio-plasmic Spit''' || 8" || Assault D6 || 7 || -3 || 1 || This weapon hits its target automatically. |} *'''Bio-Plasmic Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-Plasmic Cannon''' || 36" || Heavy 6 || 7 || -3 || 2 || - |} *'''Bio-Plasmic Scream''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-Plasmic Scream''' || 18" || Assault D6 || 7 || -4 || 1 || - |} *'''Brainleech Hive''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Brainleech Hive''' || 12" || Pistol 24 || 6 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |} *'''Choking Cloud''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Choking Cloud''' || 12" || Assaul D6 || 3 || 0 || D3 || You can re-roll failed wound rolls for this weapon. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. This weapon always wounds on a 2+ against non {{W40kKeyword|Vehicle}} models and {{W40kKeyword|Vehicle}}s that have suffered at least one wound. |} *'''Cluster Spines''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || - |} *'''Deathscreamer Hive''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathscreamer Hive''' || 12" || Pistol 12 || 6 || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |} *'''Deathspitter Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |- |'''Deathspitter with Slimer Maggots''' || 24" || Assault 3 || 7 || -1 || 1 || - |} *'''Devourer Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the phase. |- |'''Devourer with Brainleech Worms''' || 18" || Assault 6 || 6 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |} *'''Drool Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Torrent''' || 8" || Assaul D6 || 6 || -1 || 1 || This weapon automatically hits its target. |- |'''Spit''' || 18" || Assaul 2 || 7 || -1 || 1 || Hits made against {{W40kKeyword|Flyers}} are resolved with an AP of -4 and can re-roll every wound rolls. |} *'''Flamespurt Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flamespurt Cannon''' || 10" || Assaul D6 || 5 || -1 || 1 || This weapon automatically hits its target. During the Fight phase a model equipped with this weapon may inflict D3 automatic hits with this weapon's Strength and AP. |} *'''Fleshborer Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fleshborer''' || 12" || Assault 1 || 4 || 0 || 1 || - |- |'''Fleshborer Hive''' || 18" || Heavy 20 || 5 || 0 || 1 || You can re-roll wound rolls when shooting with this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |} *'''Grasping Tongue''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Tongue''' || 12" || Assaul 1 || 6 || -3 || D3 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, when a model is slain by this weapon, its bearer regains 1 lost wound. |} *'''Impaler Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaler Cannon''' || 36" || Heavy 2 || 8 || -2 || D3 || This weapon can target unit that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |} *'''Impaling Tendril''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Impaling Tendril || 18" || Heavy 1 || 9 || -4 || D6 || You may reroll failed hit rolls for this weapon. Models with the '''VEHICLE''' or '''MONSTER''' keyword which are damaged by this weapon are dragged 3D6" towards this model. On a 4+ on a D6, that model also suffers a mortal wound. |} *'''Rupture Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rupture Cannon''' || 48" || Heavy 3 || 10 || -3 || D6 || For every two hits resolve them at AP -5 and re-roll the failed wound rolls. |} *'''Shock Cannon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shock Cannon''' || 24" || Assault D3 || 7 || -1 || D3 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} *'''Spike Rifle''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spike Rifle''' || 18" || Assault 1 || 3 || 0 || 1 || - |} *'''Spine-Cloud Spray''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spike-Cloud Spray''' || 48" || Assault 6 || 7 || -2 || D3 || Add 1 to all hit rolls made for this weapon against targets that can {{W40kKeyword|Fly}} |} *'''Spinefist Weapon''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinefist''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |- |'''Heavy Spinefist''' || 12" || Pistol * || 5 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |} *'''Spinemaws''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spinemaws''' || 6" || Pistol 4 || 2 || 0 || 1 || - |} *'''Spore Mine Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spore Mine Launcher''' || 48" || Heavy 1 || - || - || - || See '''Spore Mine Launcher'''. |- |'''Dactylis Birthing Cannon''' || - || - || - || - || - || Choose one of this weapons profiles before firing. |- |'''-Arching Shot''' || 24"-360" || Assault 1 || 4 || 0 || 1 || See β'''Launched Mines'''β ability. This attack can target units that aren't visible to the shooter. |- |'''-Defensive Ejection''' || 36" || Heavy 20 || 5 || 0 || 1 || See β'''Launched Mines'''β ability. Subtract 1 from the hit rolls when using this weapon profile. |} ::<nowiki>*</nowiki> Spore Mine weapons can use a wide variety of different mines, which define weapon's Strength, AP and additional rules. The type is purchased before the battle begins. ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Frag Mine''' || 4 || -1 || 1 || See β'''Floating Death (Spore Mine)'''β ability. Instead of inflicting mortal wounds this Mine inflicts D6 automatic hits on a 2-5 roll, 6 on a roll of 6. |- |'''Toxin Mine''' || 1 || - || D3 || See β'''Floating Death (Spore Mine)'''β ability. Instead of inflicting mortal wounds this Mine inflicts D6 automatic hits on a 2-5 roll, 6 on a roll of 6. This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |- |'''Acid Mine''' || - || - || - || See β'''Floating Death (Spore Mine)'''β ability. |- |'''Char Mine''' || - || - || - || See β'''Floating Death (Spore Mine)'''β ability. If the target has the {{W40kKeyword|Fly}} keyword, you can 1 to the hit rolls for this weapon, in attidion, duble the number of mortal wounds this weapon inflicts. |} *'''Stinger Salvo''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |} *'''Strangler Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Strangle Web''' || 8" || Assault D3 || 3 || 0 || 1 || A unit that suffers one or more wounds from this weapon must subtract 1 from its movement, advance and charge distances. |- |'''Great Strangler''' || 8" || Assault D3 || 4 || -1 || 1 || A unit that suffers one or more wounds from this weapon must subtract 1 from its movement, advance and charge distances. |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |- |'''Stranglethorn Cannon''' || 36" || Assault D6 || 7 || -1 || 2 || You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 3 from its movement, advance and charge distances. |} *'''Tentaclids''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tentaclids''' || 36" || Assaul 4 || 5 || 0 || 1 || You may re-roll failed hit rolls for this weapon against units that can {{W40kKeyword|FLY}}. In addition, if the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, it suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} *'''Thorax Biomorphs''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bloodseeker Flies''' || 8" || Assault D6 || 3 || 0 || 1 || This weapon automatically hits its target. If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |- |'''Desiccator Larvae''' || 8" || Assault D6 || 1 || 0 || 1 || This weapon automatically hits its target. This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. |- |'''Electroshock Grubs''' || 8" || Assault D6 || 5 || 0 || 1 || This weapon automatically hits its target. If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |- |'''Mindflayer Worms''' || 8" || Assault D6 || 4 || 0 || 1 || This weapon automatically hits its target. A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the phase. |- |'''Shreddershard Beetles''' || 8" || Assault D6 || 3 || 0 || 1 || This weapon automatically hits its target. You can re-roll failed wound rolls for this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |} *'''Toxic Lashes Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Toxic Lashes''' || 6" || Assault 2 || User || 0 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}, and can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |- |'''Massive Toxic Lashes''' || 8" || Assault D6 || User || -2 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}, and can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |} *'''Venom Cannon Weapons''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || - |- |'''Heavy Venom Cannon (Single Shot)''' || 36" || Assault 1 || 10 || -3 || 3 || - |- |'''Heavy Venom Cannon (Salvo)''' || 36" || Assault D3 || 9 || -2 || 3 || - |- |'''Venom mortar launcher''' || 36β-360β || Heavy 20 || 6 || -2 || 1 || This weapon does not require line of sight to hit its target and a unit targeted by this weapon does not gain the benefit of cover. |}
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