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====Dedicated Transport==== *'''[[Rhino|Sororitas Rhino]]:''' Good old rhino that can transport 10 {{W40kKeyword|ADEPTUS MINISTORUM}} infantry units, so this goes for your Sisters of Battle as well as any Ecclesiarchy units that you might have taken, which is probably a good thing seeing as the old melee-only Conclave units really need a transport to ferry them across the field and assault from. With the ''Shield of Faith'' to distinguish yourself from every other Rhino in the Imperium. Very nice. Oh, and it can Deny the witch too, so facing off against an opponents psyker isn't a sweat with the "Aegis of the Emperor" Sacred Rites. *'''[[Immolator]]:''' This thing is one of the best transports in the game. It has the now decent durability of a Rhino, a transport cap of 6 and its turret is now a terror - and it just got an extra hull mounted Hv-bolter in the new codex. It can be equipped with the classic twin-linked multi-melta or twin-linked Hv-bolter, vomiting out lots of shots... or it can be equipped with an Immolation Flamer (so it can do its job) an <b>ASSAULT</b> 2d6 at 12" Auto-hits, that unlike the other two options, can still shoot when you advance (very few other transports in the game can do that). It's useful to take small units to where they are needed, but not the 'must have three at least' that was before. The Hull mounted Hv-bolter is also a nearly ten point nerf in practice because it doesn't really help them accomplish their jobs (which is to TRANSPORT things forwards into battle) but makes it more difficult to fit them into lists. (WOULD BE NICE IF WE COULD SWAP IT FOR ANOTHER Hv-FLAMER GW) **Take the Immolation Flamer. TURN ONE: Advance and shoot (or pop smoke). TURN TWO: Disembark units inside, then move (order of operation matters), shoot, then CHARGE! Absorb overwatch fire for your dismounts -OR- use it to tie up opponents key units. DIE! Smile. play "Martyr's Immolation"... any questions? **This is not a tank, its a transport. Unless you're on a budget use the T8 Exorcist TANK instead if you are looking for long ranged fire support unit in vehicle form. ***Ok... if you must absolutely try to field them as a fire support unit be mindful that unlike Retributor Squads, your Hv-weapons will suffer -1 to hit moving penalty. That said, if you place them well a three Hv-bolter immo will only set you back 97 points and can provide you with a decent, durable, anti-horde ranged unit; but the more capable Conflagration Rocket equipped Exorcist exists and is only 140 points... so maybe only consider this option AFTER you have three of those first? **Dominons' "Vanguard move" no longer works on transports. *'''[[Repressor]] (Forge World):''' It is a Rhino on crack. Has 6 firing ports, which is a rarity now. Has the option to give it a second heavy flamer or a second storm bolter. Either take none or the storm bolter. The firepower of the Repressor is coming from the embarked squad anyway. If you want to grill stuff, take an Immolator instead. This vehicle is, with Dominions, what makes the SoB a decent army in 8th ed, allowing you to release your holy fire without having to expose to enemy fire your frail T3 dudettes. 20pts more since CA, making it best reserved for melta Dominions only. **Neat trick, usable by any transport but even more so Repressors : If your vehicle have not advanced in the previous movement phase, it can charge. Useful for either absorbing overwatch (Rhino of Repentia/arc-flag/DCA) or simply tie up in CC an enemy shooty unit. With a 24"+D6" move followed by a 2D6" charge, Repressors makes great "fuck your shooting" rams. **If you want to use those additional four transport slots, go bananas, since Dominions can't do their Vanguard thing in a transport anymore, even if they're alone. **Thanks to the FAQ update on Imperial Armor, they have updated firing ports to be in line with open-topped. Any models embarked within this transport now are subject to all MODIFIERS that affect the transport itself. no Shooting after having fallen back nor if there is an enemy model within 1 inch of the hull. Your glorious immunity engine to all things melee or rules related has been nerfed down to a transport with holes in it. Still an excellent method of transport and fire support but we've now lost our best alpha strike option. ** This is the best transport in the game. (Order of the Ebon Chalice - Stratagems - Cleansing Flames (2 CP): Use when Shooting, either in your own Shooting Phase or Overwatch, choose a unit. Do not roll shot generation for that unit's flamers. They roll max.) Yes, because of the IA update the rules affecting the vehicle now affect the infantry inside. But this means that by using a strategem, you can stick 2 (Retributor/ Battle sister squads in the thing, give the vehicle 2 heavy flamers and how you have 6-8 heavy flamers coming from a vehicle. Normal move and fire your looking at 20" threat range of 48 autohits, wounding most things on 3s (32 wounds) at -1, 1 damage. It is not to be sniffed at. Alternate Take, MODIFIERS that affect the transport now affect the unit inside, whether you consider stratagem buffs to be modifiers is up to your local play group or your TO. Look for similar rulings for other open topped vehicles. The wording is now consistent with all open topped transports and should give you a good precedent for whether or not this would be legal.
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