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====Slaanesh==== At last we've come to the most competitive Mono army in the eyes of powergamers; not that they would play them over [[Eldar|other]] [[Necrons|armies]], but out of the four this would be their pick. Slaanesh is the other army that people would play crunch wise, they trade tough units with fast moving units. The entire force gets Fleet and Rending for both shooting and melee, this makes them also a army that deal a lot of damage, just like Khorne. Also if you play on small table boards often, every Slaanesh unit moves so fast that it can make them a competitive force to go against. *Going through their HQ slot, they seem to not have many, but they are still great none the less. The Keeper of Secrets are awesome, being the cheapest Greater Daemon while still being powerful up close, they really do give you a bang for your buck (Speaking of which, they cost the same as the other Greater Daemons money wise, so they actually do give you that bang)! What also makes them great is that they give you access to one of the best Daemon Princes in the Heavy Support slot, which I'll cover later. Give him/her/it two greater rewards and he/she/it is ready to go. The Heralds are also excellent as they have some really strong Locus to buff your army, and they all have their uses. The Masque on the other hand is okay. She can find some use given her Dances can help in a pinch, but because she eats up an entire HQ slot rather than being a Herald herself, it's best that you use her in low point games, she becomes a nice supportive HQ. Just make sure she is safe, as she can easily get instant killed. At last we've come to the Daemon Prince. What makes them so good is that they can equip a Lash of Despair , with Wings and Armour and maybe a power or two from Biomancy makes this a great (albeit unreliable) anti-air Monsterous Creature, on par with the Dakka Tyrant, except you can have more than two/four if you for some reason have to points for them. *Their basic Troops are considered to be the best as they pack a punch in close combat. Daemonettes are a favorite to many thanks to having Rending and Fleet, this means they can compete against TEQ and even Monsterous Creatures on rolls of sixes. They even have enough attacks on their own, so they can fight off horde units with little difficulty. Heralds aren't needed, but they start to be even more devastating when they have the Exalted Loci. It's expensive, but with such an amazing buff, how can you argue for it's hefty price tag? As I've mentioned, they are also fastest out if the other Troops in the codex, running an extra 3 inches in the shooting phase means they can footslog well if you want to, although just like Khorne and Nurgle, they work best when you Deep Strike them as they can get across the board safely. Fiends are another good unit to have, with their ability to reduce to opponents Initiative by 5 and reducing their Leadership by one when casting their Psychic Powers helps. Because of their former ability, they are your go to unit to help compensate the lack of assault grenades your army haves. Its also hilarious if a Keeper of Secrets with a Witstealer Sword forces an Initiative test with the Fiend's ability during the Assault phase, being able to slip in some cheeky wounds to your enemy. They can also soak up wounds when your opponent Overwatch with his unit that's getting charged at, thanks to their cheaper cost compared to Bloodcrushers. *Moving on, Seekers are both the cheapest and fastest Calvary unit in the game, for only three points more, that is quite a steal! You'd be hard pressed to not include them in your army list, as moving an extra 6 inches in the shooting phase means you can go up to 30 inches in one turn alone, and with Fleet, this can be possible. They are very fragile, but due to the (Extremely low) point cost, this can easily be fixed by taking more. They also deal a good amount of damage as well, so having an Icon plus a Herald with an either a Lesser or Exalted Loci should make their points back in no time. Chaos Furies of Slaanesh are surprisingly not bad, given how Slaanesh grant his/her/it's buffs to even the lowest class of Daemons (They used to be mortals that couldn't choose which god to align themselves with, so they would get punished with this form rather than being [[Chaos Spawn|that other thing which Thou shalt not be named,]] but enough of that). The buffs such as Fleet and Rending turns an otherwise bad unit into a decent one. Having the same extra run move makes them pretty quick as well. While Seekers are better for just a few points per a model as well as the other goodies they get compared to Furies, Slaaneshi Furies are nonetheless not a bad choice, and they're a lot better than other Furies in a Mono army. *Then we come across to an oddball chariot, the Hellflayer. What makes it different from the Seeker Cavalcade is you can only have one rather than the choice between one to three of them in a unit. It also seems to be a bit on the pricy side when you pit it next to the Vanilla Seeker Chariot, however the abilities the Hellflayer posses makes it an interesting option. Dealing a D6 Hammer of Wrath attacks on S4 plus Rending means its meant to shred infantry to pieces. Even better, for every wound you caused from Hammer of Wrath adds an extra Attack in close combat, meaning you have a minimum of 5 attacks on the charge to a max of 11! Wow, thats impressive for a 60 pt chariot. However, with only 2 HP and given how Melta and even Plasma weapons are available to many armies, this thing can be destroyed with a single shot, so it may be best to use this in low point games or Deep Strike it safely behind cover. Again, Seekers should be the ones filling up your Fast Attack slot, but the Hellflayer is still an interesting option to consider if you can protect it. The Soul Grinder are also good. The Chariots are great infantry killers, and thanks to their cheap cost and having more than one in a unit makes them a good choice. Moving on in the HS section, where Nurgle Grinders are best staying in the back laying down a lot of firepower, Slaanesh Grinders want to be up close and tear everything in its path a new one. Again with Fleet and having Rending for their weapons, this makes Baleful Torrent a good weapon to have, giving you a chance to melt some TEQ before charging them. Also the Harvester Cannon has a decent chance in penetrating Land Raiders, so thats a nice bonus. It also doesn't hurt giving a Slaanesh Grinder a Warp Sword for that bonus attack and Master Crafted-ness. *Given the fast nature of Slaanesh Daemons, the force should move up and deal a lot of damage before going after objectives. Much like Khorne and Nurgle, the Troops of this force should be in reserve and Deep Strike so you can have enough models to finish the job. Rending attacks and Fleet makes the army much more reliable than Khorne, where as the followers of the Blood God are generally better against MEQs. Adding the cheap cost for what they bring to the table, its no wonder why Slaanesh is considered to be most competitive out of the other Mono Gods. Plus with access to the one of the best variant of the Soul Grinder and Daemon Prince, they aren't lacking in anti-air either! You don't need to bring allies as they are strong just by themselves, but adding in some extra range weapons is always welcome. Of course CSM can bring this with Noise Marines and Vindicators. Its better to run a pair with the latter, but they can deal devastating damage to any unfortunate unit comes across. Alternatively, Tau can pack a punch out of longer range with the Riptide and Hammerhead. If you can get a couple of Markerlights onto a squad, they can really shine and make great allies to have. *The followers of the Dark Prince will be pleased (Pun not attended) to see that this Mono God army is by far the deadliest out of all of them. But don't go thinking this will be a auto-win against many other armies, even with their low cost and how fast they are, you still need to look out for them as they can easily be wiped out if you're not careful. But if you can manage to keep casualties as low as possible, they will punish anyone in their way, and this will make your opponent think twice before they face you again. An excellent force overall IF you use their speed to your advantage and avoid mass shooting.
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