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==Military Forces in the Vasenica Sector== ===Imperial Guard Regiments=== ====Native Regiments==== '''Kebrade Heavies''' Heavy infantry from the Mining world of Kebrade. They wear heavy bronze armour, and are well-versed when fighting the Orks. '''Skeaphun Men-at-Arms''' Mass hordes of peasant infantry from the Feudal world Skeaphus. Well known for their mass infantry charges and utter contempt for casualties. Because of the magnitude of recruits each year, not all Skeaphuns are trained equally however. Indeed, most are simply handed a lasgun and told to learn as they go, charging into battle with little more than a peasants tunic and whatever weapons they have on hand. The ones that survive multiple campaigns obtain invaluable combat experience that helped the Skeaphuns survive against the Tau invasion forces of Skeaphus during the first Tau expansion, culminating in the Tau's humiliating defeat at the Battle of Rainshire Hollow, when a force of Skeaphuns armed with little more than sword and shield decimated a Tau Strike Force after cutting off their Auxiliary support. ====Crusading Regiments==== '''[[Hua Yuan Exterminators]]''' A detachment of the Hua Yuan have been attached to the crusade, being from a neighbouring sector. '''357th Ouroff Widowers''' Regiment from the wintry industrial world of Ouroff, known for its explosives production. Soldiers enlist when they lose a loved one in a mill accident, to atone for the perceived sins which they believe to have caused their loved one's death. Primarily engage in close range firefights with liberal application of their home-made produce. '''Thorian Rangers''' Thoria is a civilized world that has been untouched by war in recent memory. During he start of the Vasenican Crusade, Thoria provided many regiments to retake the Vasenica sector for the Glory of the Emperor. The initial campaigns of the crusade were not kind to the Thorians, with many regiments being reduced to ineffective strength or being wiped out entirely by the Tau and Heraclian Confederates. Colonel Merrill Rogers cobbled together the remnants of 3 cut-off Thorian Regiments on the war world Drarth, and fought his way back to Imperial lines utilizing raids and lightning attacks to keep his troops supplied. Sent to regroup on Phorcys, Colonel Rogers built a new regiment around the remaining troops of his grenadier regiment, as an officer cadre, and rebuilt the Thorians as a light infantry force clad in grenadier carapace and carrying hellguns. Rogers utilized the strong Imperial navy presence on Phorcys to train his small force on Valkyrie insertions. Utilizing the reputation built on their escape back to Imperial Lines, the newly designated Thorian Rangers have made a name for themselves as elite drop troops, able to apply weight to offensives with their few numbers in the right place thanks to their heavy armor and weapons. '''Huang Jiang Raiders/Guerillas''' The planet of Huang Jiang wasteland deathworld with an inherent ork problem, in that orks landed there at one point in time, guard came and went, but seasonal mini waaaghs keep fucking things up. Central authority has control over PDF deployments, which is more often than not used to defend holdings of nobles, socialites and higher borne people. Meanwhile, commoners and peasants not lucky enough to be living on the fortified Lu Yang plateau have to fend for themselves. This causes a rift and resentment between those wealthy upper crust of society and the working man. Reflecting this, the Huang Jian PDF take expertise in discipline, armored and mechanized warfare as well as urban fighting to push back onslaughts of the green hordes that threaten the businesses and manufactorums that belong to the world and its upper class. The peasants and workers who are outside of the plateau are guerillas, arming what they can and fighting however they can against ork raiders. In the seasonal Green Tide, where the Orks in the surroundings manage to form up into very threatening hordes and attempt to roll over the settlements of Huang Jiang moving Eastward, the PDF often fall back and regroup at designated rally points, blowing dams (which cause numerous floods) and leaving villages and towns to their fates. While the major cities take the brunt of ork aggression, the commoners, forming a militia, will conduct fighting retreats, using hit and run tactics to distract and divert the oncoming orks wherever they can, all the while gathering people and supplies on a long and arduous Long March through many kilometers of mountains, deserts, tundras and jungles to the other side of the Plateau, practically non stop, fighting orks and bandits along the way. It is only there that they will weather out the green storm. Their journey, being performed on a regular basis, transforms these soldiers into very mobile, resourceful, and deadly guerilla fighters. In contrast, their PDF counterparts prefer more mechanized support and technological benefits. As another note, because they come from rival classes, the PDF and the militia (as well as the commoners and the noblemen) have an ongoing feud, only tempered by the ever present threat of orks gobbling up everything. On their homeworld, they tolerate one another, though the commoners often try to fight for their rights. Out in the greater universe, however, the two groups will let their hatred for one another boil over into bloody conflicts, their resentment a powder keg just waiting to go off. PDF (Raider) and militia (Guerilla) regiments are normally sent off to fight in different theaters with the hopes they never do come to blows. However, due to clerical errors, that's not always the case... Additionally, the militia units use exotic mounts known as Blue Crowned Raptors, which, while sparingly given out due to how hard it is to train them, are fairly loyal mounts. Creature: Exotic Mounts for 330th Yin Shan Guerillas Blue Crowned Raptors Environment: Swamp - "Swamps and marshes make up much of the coastal terrain." Habits: Carnivore - "The Creature is a natural carnivore killing prey outright when given the chance." Reproduction: Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm." Main Sense: 6th sense Creature Conflicts: Faction with the most dealings: Imperial Role that the species play: Trainable - "Often trained to form a bond with their owner, or is suitably broken/enslaved for use." Locomotion: Winged Skin/Surface: Feathers - "Feathers make up the creature's surface. Many avian creatures have feathers." Creature abilities: Razor Sharp Claws Enhanced Senses Vampirism ===Space Marine Chapters=== '''[[Death Consuls]]''' '''[[Golden Spectres]]''' '''[[Sanguine Shields]]''' '''Sunken Angels''' '''Thunder Devils''' '''Death Knights''' ===Other Imperial Forces=== '''Clan Cromwell''' A clan of voidfarers, prominent in the local group's battlefleets. ====Battlefleet Vasenica==== Battlefleet Vasenica, under the command of Lord-Admiral Johannes Ourebus, consists of the crusade battlegroup and what little remains of the old sector Battlefleet. The flagship is the Grand Cruiser Lucem Supremus, a venerable Avenger-class from the Segmentum reserve fleets. The Battlefleet is hardly in a good state, being but a small crusade force combined with the battered remnants of a second-priority sector. Its pride comprises a pair of Dominion-class battlecruisers almost fresh from the shipyards of Bakka. The main body of the fleet is a paltry seven cruisers, being only three Tyrant, two Lunar, and two Gothic-class cruisers. In terms of light cruisers, the crusade fleet has contributed three Endeavour and two Endurance-class light cruisers, themselves redirected from a successful front in the Tyrannic Wars. The remaining ships consist of the two ancient Siluria-class light cruisers of Krusevac Force, a patrol based around that planet, and two Mechanicus Defiance-class light cruisers, sailing out of Agantyre, as an unwilling, but necessary gift from the Archmagos of the world. ===Heraclian Forces=== ===Gue'Vesa Forces=== ===Ork Warbands=== Ork Klan: Flakka Freakz Warband: Propa' Klan Colors: Green Legendary Ork: Weirdboy Deed: Beat down a planet o' some new kind o' squig. Big n scary it woz... Favored God: Mork Klan Size: (9) We gots more boyz dan you can toss a herd o' Squigs at! An' trust me, I tried. Ally: Ovva Orks Enemy: Dem 'nid squigs (Tyranids) (Splinter Fleet Morlock) Speshul Boyz: Storm Boyz Best Loot: Dunno, ain't looted much, boss ===Eldar Craftworld=== '''Craftworld Kal'eem Vau''' first encountered: M36 biome: Jungle common path: healer strength: endangered autarch's favored tactic: Ranged Combat common units: Aspect Warriors Favored aspect warrior: howling banshees Hero: Lowly Guardian deed: Lost in a Warp accident, only to reappear every now and then, haunting the enemy's champions and providing prescient (some would say supernatural...) advice to the Craftworld's leaders. allies: Human Renegades (Astartes Chapter: Mourning Crows) enemies: Necrons This craftworld was encountered in M36 by the Imperium, resulting in a pitched battle with Imperial forces, that soon got joined by a band of wandering orks. The resulting battle greatly damaged the craftworld and the resulting gravitational pulls clumped the debris and ships together. Later on, a splinter of tyranid forces managed to crash into the space hulk and started searching for prey, coming in contact with the ork survivors and nearly wiping out the Eldar, who became increasingly pressured to using close quarters combat against these invaders in the cramped halls and corridors of the adjacent 'vessels'. One of their numbers, the Guardian Ysuvan, attempted to use the webway to find reinforcements and/or a new world for his people to flee to. Unfortunately, he used an unstable webway tunnel, which eventually collapsed and dropped him into the Warp. However, his spirit was not found by the entities of the Warp, and occasionally comes back to help guide his beleaguered brethren. In recent times, the renegade space marines of the Mourning Crows took shelter in the mass of space ships that were attached to the craftworld, offering them amnesty and help in researching a cure for their chapter's ailments in return for certain services that they do for the Eldar. One of which, being to fulfill the Craftworld's duty of guarding against a possible Necron awakening on an undisclosed Tomb world, somewhere within Vasenica Sector. ===Dark Eldar Kabals=== '''The Kabal of the Indigo Skull''' The Kabal of the Indigo Skull lies under the command of Archon Moriq'Escoria, conducting itself so as to pay tribute to the Kabal of the Black Heart and its lord, Asdrubael Vect. Their primary objective in this is to ensure their control over Sector-wide trading. The Indigo Skull hails from the Sec Magera district of Commorragh, a place where non-enslaved, non-eldar mercenaries gather and organize. Due to such a background, it's natural that the kabal employs non-Eldar for a variety of roles within the sector and on behalf of the Kabal. While this may seem similar to the Tau's collectivism, in truth, what the Indigo Skull practices is a mockery. Eldar of the Kabal see all other non-Eldar members as expendable and gullible (which makes them more trustworthy than fellow Eldar). Furthermore, thousands of recruits from various worlds have been sacrificed to the Kabal of the Black Heart as tribute. This is kept secret, as wide spread knowledge would damage the Indigo Skull's standing within the sector. The kabal has covertly deployed agents into the highest population centers of the sector. These agents are typically heavily modified and disguised wracks or grotesques. They insinuate themselves by upgrading the technology already available within a society and then selling it to increase their influence. This method of infiltration has been so successful that each planet's criminal underworld features at least one heavily armed gang lead by an Indigo Skull Agent. The Kabal possesses a fleet of smuggling vessels too small to challenge any other fleet in direct combat. What the fleet is good for, is rapid deployments and extraction of almost anything on nearly any world within the sector. The Kabal's military tactics most often use their mercenary allies as disposable bodies, using them as a distraction. In the confusion which they cause, the Kabal's more valuable Eldar assets will conduct long-range sniper or support fire, or swift hit-and-run attacks which often face minimal resistance. In some situations, the Kabal will attempt to arrange a truce or parley between the leaders of the enemy and themselves. Any enemy foolish enough to accept this offer will soon find itself without its command echelons as they are assassinated at soonest opportunity. In this way, they are much the same as any othe kabal of Dark Eldar. ===Xenos=== '''Brachyura''' Tau-allied crustaceans, invaluable to the Earth Caste. '''Gul'nak'roth''' A five-limbed, lamprey-mouthed, red-grey hued, fireproof, race of xenos mercenaries that travel the eastern fringe after their homeworld was lost ot the Imperium in late M39. A moderate sized band has taken up shop in a abandoned space station in the Tau region of space. In exchange that they help the Tau out from time to time. Their primary weaponry at all scales are known to the imperium as "incinerator beams", which project intense heat over significant distances. Whilst similar to las weapons, these use continuous intense heat to damage the target, rather than the thermal shock of las weapons. The fall of the homeworld was significantly affected by the impotence of incinerator beams against imperial naval void shields, causing the loss of native orbital control in no time at all. The survivors of the race are the crews of those ships which escaped or were absent from the planetary defence. They travel the spaceways salvaging hulks, such that they can arm their ships with weaponry capable of damaging void shields, and offer their services as mercenaries to any and all that will pay. '''Creks''' The Creks are a race of superstitious amphibians who has an acute sense of smell and a long slender bipedal body. Their homeworld T'rask is very wet and boggy, and it rains almost continuously. A lack of rain is said to be bad luck. Their spaceships use sprinkler systems to simulate the rain. This not only makes them feel lucky, it also keeps their skin moist, making them more comfortable and keeping them healthy. They have a mercantile culture and are ruled by a wealthy monarchy. As one of the few minor spacefaring races in the Vasenica sector they have devoloped a small mercantile empire around their home system. They have also avoided the Imperium's wrath. The Creks are heavily developed when it comes trading with various other minor xenos races and have besed their entire empire around it. Their main product being spices of various forms that can be used from everything to conservation of food to drugs. Before the Tau entered the sector they usually traded with other xenos that have barley left their own star, and a few humans on the black market. They welcomed the Tau with open arms as they could be used to spread their own influence and power. But the Tau water caste are crafty, and always worked their way around the topic during negotiations. As of yet the Creks haven't fully integrated themselves into the Tau Empire, but they do aid the Tau by using their transport ships to ship goods to the Gue'vesa and Tau colonies in the sector, and thus leave some breathing room for the Tau fleet. ===Rebels, Dissidents, and Cults=== '''Cult of the Wasting Death''' A fringe Chaos cult dedicated to Nurgle whose leader, a rebel Techpreist, succeeded in turning himself into a nigh unkillable monster known as the Horror of Hive Demetrius, terrorizing the planet of Cordesancti during the 37th Millenium. The creature was eventually slain by an Arbiter of the Adeptus Arbites, who'd go on to become one of the seven saints of Cordesancti, but not before it slew tens of thousands of Hivers, making a name for itself by filling the nights with screams of terror that echoed throughout the hive. The Cult still exists, though in a much weakened state. Its members having gone into hiding throughout the sector. It's threat is low but ever present, more than a few Inquistiors have spent years attempting to hunt down the remaining members of the cult with little success. Rumors persist that the remaining cultists are seeking new ways to reacreate the process used to create the Horror. Emperor help us if they manage to succeed. '''Renegade Space Marine Chapter: Mourning Crows''' Chapter Origin: Progenitor: Raven Guard When Chapter was founded: 35th Millennium Imperial Exodus: Bitter Resentment: The chapter was constantly ridiculed and undermined, and becoming frustrated with the treatment of their Chapter by other forces of the Imperium, they chose instead to strike off on their owned. Properties/Defects: Geneseed mutation severity: Significant Mutation Mutation: Doomed - the Chapter has either lost the ability to generate Progenoids or the Black Carapace, stopping future neophytes from being created. Unless they fix this fast, they're fucked. Chapter Flaw: Kleptomania - The renegades tend to take anything valuable not nailed down, and then rip up the things that are nailed down. Chapter Legends: Figure of legend: Chapter Master Deeds: The hero led a glorious campaign against a attacking army, defeating the foe and bringing an entire sector back into the Chapter's fold. (Orks) Territory/Management: Home Sector: Wild System: A system broken up into multiple different territories(roll 1d3 time on this table, re-rolling this result and true nomads) 1d3 = 3 Stable Space Hulk: These Marines were luck enough to happen on a stable Space Hulk adrift in the void, which they cleared out enough to set it up as their Operating Base. (The Wandering Hollow) Ending Sector: This sector is essentially dead, with either a white dwarf, black dwarf, or neutron star at the center. Only the foulest xenos live here. Nebula: These Marines park their Voidcraft on the outskirts of a nebula, using the outer floating debris for either resources or colonies. Rule of Sector: Hiding - "Some say there are Marines behind that moon there, but who the fuck knows." Combat Doctrine: Siege and Attrition - Marines are skilled at trench warfare, sieges and similar forms of fighting. Able to stretch out fights until the foe starves to death. Operating Procedure: Rouge Military - Operates essentially like a loyal Space Marine Chapter, who chooses its world and its ideals. It answers what calls for help it chooses, fight where it pleases for reasons it deems worthy. Specialties: Unit Restriction: Devastator Marine Missing/woefully under equipped gear: Powered and Chain Melee weaponry: Excludes all powered melee weaponry and chain weaponry. Note that this does not exclude melee weaponry as a whole. Special gear: Xenos Weaponry: This Chapter uses exotic xenos-made weapons. This can range from Necron Gauss weaponry, to Tau Pulse Carbines, to Crystaline weapons from the Psy-Gore system... Chapter Status: Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource. Goal/Motivation: Chapter Mania: The Renegades have developed a strange need to keep doing something, and just can't stop. It is this mania that drives their actions. Allies: Inquisition Force/Agent (Radical) Enemies: Inquisition Force/Agent (Puritan) Summary: Mourning Crows were descended from Raven Guard, their emblem: a Crow head, facing to the right, with a blue tear falling from its eye. However, they seemed more attuned to siege warfare. I'm going to say they were better at infiltrating fortified locations en mass and fucking shit up. The chapter's methods didn't mix well with the other astartes in their sector, what with being stealthy and shit. Everyone else wanted to be gaudy and all "camo is the color of cowardice", and when they switched to how chapters normally go about siege warfare, their parent chapter didn't approve of the mindset and tactics. They're secretive nature, coupled by their mania for being like Bloody Magpies caused them to have very bad relations with everyone all around. So they lost so much support that when their mutations caused them to be unable to make more progenoids and stuff and no one bothered to help in any way, they flipped everyone the finger took off to find a solution to their chapter's problem. Their search for answers led them everywhere, fighting both imperial and alien and chaotic forces along the way, slowly grinding down on their men and fleet. Eventually, they desperately took to appropriating xeno weaponry and technology to supplement their meager and poorly supplied forces. Accidentally, they came upon a the space Hulk known as "The Wandering Hollow", where they cleared out considerable numbers of orks and tyranids infesting the mass (led by their chapter master Gyrus Dravinos) and re purposed it as their headquarters. They had planned to explore more of the interior, hoping that there could be artefacts and technology from older times that could cure them. After their home sector was devastated by a supernova, they floated about in their space hulk for many years, going sector to sector, trading off what they don't need or what can be considered valuable in return for favors and needed equipment. They choose desolate and less traveled places to hide their presence while operating in a sector, currently sitting in a nebula within the Vasenica Sector and hoping no one notices. The inquisition (some radicals) consider the Mourning Crows as valuable assets. Astartes who are renegade and can act outside of Imperial laws as needed, interacting with aliens and conducting assassinations. Other puritanical ones want them destroyed and their space hulk captured for future study. The space hulk itself is composed of various Imperial vessels, Ork Rokks, and an Eldar Craftworld Kal'eem Vau, now currently residing in a nebula called the Twisted Whirlpool at the borders of Tau and Imperial space, overlapping with the Contested regions. [[Category:Warhammer 40,000]][[Category:/tg/ 40,000]][[Category:Warhammer Homebrew]]
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