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===Lore of Ice (Kislev)=== Summary of Strengths: a lore full of overpriced spells, but it dose have a cheap wind spell and a lot of ways to slow down enemy units, best value is generally to spam the cheap spells and stack slow effects to let missile units do their thing longer. :'''Passive - ''Frost Shield''''': Upon casting, all friendly units gain an increased 15 armor and 12 missile block chance. Considering that this is a faction that is a bit lacking in armor additional protection against missiles will not be a bad thing to have. Unfortunately its pretty bad vs most of the demons you'll be fighting. *'''Ice Maiden's Kiss''': This is going to be your cost effective "get this low armor chaff off the field so my units can kill something more important" spell. It's pretty much just Wind Blast only with an ice theme and you use it pretty much the same way. *'''Ice Sheet''': An area of effect spell that lowers enemy Speed and Charge Speed by 25% for 17 seconds and is extremely cheap. Obviously, this is going to be great against factions that rely on cavalry or are just very mobile in general. Since Winged Lancers and Gryphon Legion are very fast by heavy cav standards, you can use this to let them catch up to units they shouldn't be able to and dominate them. You can also make them easy targets for your ranged troops. Obviously there is no reason to bring this against super immobile factions like Dwarfs but all in all a solid spell against the right foe. Notably the speed reduction will stack with the frostbite status and the Tempest lore attribute, So you can nearly immobilize units by combining them. *'''Frost Blades''': Your only aggressive buffing ability, it provides 25 % weapon strength and AP and gives a unit 25 melee attack. Using this on Tzar Guard can turn this from pretty decent infantry to surprisingly scary shredders, though given that the strength of your army relies on your missiles and cav you could argue that it is a waste to put this with your infantry. its only a single unit buff as well so maybe ok in multiplayer but when you fighting full stacks in campaign probably a waste of winds to buff one unit. Maybe worth putting on Boris or an Elemental bear or something. *'''Death Frost''': Spirit Leech but icy. Yeah, that's pretty much it. It does more damage that Spirit Leech though, so use it to help get rid of any single entities on the enemy list, but its also overpriced compared to spirit leach even with the extra damage accounted for. *'''Crystal Sanctuary''': Now THIS is what you want to use on your infantry. It grants a unit 66% damage resistance at the expense of not being able to move. Considering that your units aren't the best damage sponges this can really help you get a solid anchor in your infantry line since odds are they won't be moving any way. Put this on Tzar Guard and they will be holding for as long as Dwarfs. Not sure if this would work well in multiplayer since they'll just run away until the buff runs out but should be abusable vs the dumb AI. *'''Heart of Winter''': The big damage AOE spell that also slows. It's a long duration spell that has 5 different stages, each stage increasing in both damage and slow. You can get up to a 60% slow if they stay in here for long enough. Of course, you have to worry about enemies just being able to walk out of it, so you may need to think of a way to lock them down. It's also very expensive, so probably a better in campaign then multiplayer spell. or maybe not used at all, its REALLY OVERPRICED, just use one of tempest more efficient damage spells.
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