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=====Bandit===== Bandits focus less on their own personal strength, and more on getting a posse together to beat up anyone in their way. While they can be technically good, they would rather use illegal vigilantism than follow the law or enlist with the local militia. Almost every bandit chooses such a life for money. Whether it's robbing from the rich or the poor, a bandit can one day hope to have their own group to lead to riches and plunder. :'''Alignment''': Any non-lawful :'''Hit Die''': d10 :'''Class Skills''': Appraise(INT), Bluff(CHA), Climb(STR), Craft(INT), Disguise(CHA), :Gather Information(CHA), Handle Animal(CHA), Hide(DEX), Intimidate(CHA), Jump(STR), Move :Silently(DEX), Profession(WIS), Reputation(CHA), Search(INT), Sleight of Hand(DEX), :Survival(WIS), Swim(STR), Taunt(CHA), Use Rope(DEX) :'''Skill Points at 1st Level''': (6+INT modifier)x4 :'''Skill Point at Each Additional Level''': 6+INT modifier :'''Class Features''': Proficiency with all simple and martial weapons, light armor, and shields (except tower shields) ::'''Outcast''': +2 bonus to Intimidate checks; Survivor: +2 bonus to Survival checks ::'''Ganging Up''': At 2nd level or higher, bandits using the "Aid Another" option in combat provides double the normal bonus of +2 to +4 ::'''Sneak Attack''': Functions as the rogue ability of the same name ::'''"Get'em!"''': At 4th level or higher, flanking bonuses increase from +2 to +4 ::'''Band''': At 8th level or higher a bandit can have a band of followers as if they have the Leadership feat. If the character has the Leadership feat, that feat's score is increased by +2. The cohort is greedy and selfish, but may become loyal to the character over time ::'''Gang''': At 11th level the Band becomes a Gang, and their Leadership score increases by +2 ::'''Mob''': At 14th level, the Gang becomes a Mob, and their Leadership score increases by +2 ::'''Clan''': At 17th level, the Mob becomes a Clan, and their Leadership score increases by +2 ::'''Ravening Hordes''': At 20th level, the bandit's Leadership increases by another +2.
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